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Coded Arms Image

Mixed or average reviews - based on 42 Critics What's this?

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Mixed or average reviews- based on 59 Ratings

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  • Summary: Konami's first entry into the FPS genre, Coded Arms takes place in an abandoned virtual reality system and its portal site inside a giant computer network. The VR system was originally created as a combat training simulator in the event of an alien invasion. However, during the development of the simulation program, a major flaw was discovered and development was cancelled and left abandoned. During this time when the program was not monitored, it kept evolving within the computer network and eventually turned into a vast and brutal VR world populated with virtual alien invaders, dangerous computer bugs and the VR system’s own security bots. Players assume the role of a computer hacker who infiltrates the abandoned virtual reality system. Gamers use up to 30 weapons and power-ups that they discover while exploring the expansive single player mode. Coded Arms utilizes the PSP handheld system's wireless capabilities for multiplayer action for up to four people. [Konami] Expand
Score distribution:
  1. Positive: 3 out of 42
  2. Negative: 4 out of 42
  1. With a great premise and a visionary artistic style to match, Coded Arms delivers a solid action-packed shooter for both single and multiplayer gamers.
  2. The whole experience ends up falling a little flat. The main problem is that there's no great story to really pull you in. Yes, there are over 20 weapons to collect and upgrade, which is fun, but the narrative is sadly lacking. [PSW]
  3. The controls, while initially weird, can be adjusted to, and it's one of the better-looking games on the system from a technology standpoint. The problems are within the underlying design, which simply doesn't have a lot to offer beyond a bland, unappealing corridor crawl with similarly boring multiplayer.
  4. It all adds up to a decent shooter with 30 weapons to keep you trigger-happy while alternating between single- and four-player "Deathmatch" and "Last Man Standing" modes.
  5. Coded Arms nails the controls and graphics but comes up short where it really counts and that’s in its gameplay.
  6. A novel idea that failed in executing the stuff surrounding the running and jumping and shooting, Coded Arms could have been a great, immersive cyberpunk tale, but instead it ends up skimming the surface of what could be a very cool world.
  7. Coded Arms is such a weak rendition of a first-person-shooter, it makes us wonder whether such a thing is even possible on the single-analog PSP.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 20 out of 31
  2. Negative: 5 out of 31
  1. Michaelh
    Oct 2, 2005
    it the best shoting game ever 100% i am the best you now na but it a very good game play if you don't belive me.
  2. Ryan
    Jul 5, 2005
    Best graphics on PSP, alot ppl rate it like a system but it is awesome the controls are easy and the gameplay gets challenging but rooms are like walk-in and kill I still give it a ten. Expand
  3. JohnP.
    Jul 13, 2005
    WOW....all I can say is....Ignore the reviews from some of the so called big web review sites and play this game, ok the controls take a few minutes to get used to, but you can customise them fully for you perfect setup...the graphics are truly a wonder and you will find yourself amazed this is a handheld game...the whole thing I find so addictive to just pick up and play....load times are quick....the sound and music that builds when enemies are near really add to a frantic shooting experience...and also you get wifi mutliplayer just in case you were thinking about not buying it... Expand
  4. BillS
    Jul 18, 2005
    A very solid FPS. Visually lush within the three basic environments it presents, CODED ARMS provides the basics of a decent shooter while setting up the 'twist' of having everything be within a virtual world. Items are files or apps and have filenames instead of titles. Enemies and destructible objects vanish in a cloud of binary code. Nice little touches like this set the game slightly above the redundant and abbreviated mediocrity of only three area types and somewhat short levels. In other words, it's pretty, creative, a technical tour de force and a quick play. Here's hoping the ADD-ON menu proves to be supported by Konami in the form of new levels and areas, like Wipeout Pure. Controls are as highly customizable as one could expect on the PSP - and will become the standard (in this sense) by which all subsequent FPS will be judged. Those criticizing the control scheme simply have not logged any time in the game, period. Within an hour or so, you'll be strafing circles and jumping railings with no problem. The slightly touchy and subsequently imprecise analog control is essentially solved with auto-'magnetic'-style targeting. Brilliant, and it works like a charm. An FPS story is irrelevant and Coded Arms is suitably scant in this regard. Last thing I want to do when waiting to run down halls and blast my friends is sit through a bloody cinematic about why we're there, blah blah blah. Bottom line, this is going to be great fun for FPS fans who just want to blast each other via local WiFi deathmatch. Also good for casual FPS players who don't obsess over the latest texture hack for HL2. Those elitist FPS fanatics, however, will find Coded Arms too short, too narrow of environmental scope and too limited in the number/variety of adversaries. The only people complaining about control will be the those who haven't really played and tweaked with the game. Expand
  5. Jan 8, 2012
    The PSP might need some good FPS games,but Coded Arms feel like a Shooting Games that we have seen it before.But i think if they make a good storylines and improve their gameplay,that might do :P Expand
  6. BrodieS.
    Jul 14, 2005
    At first.. i was bored to tears..no wait, scratch that.. at FIRST i was fighting the stiff inaccurate controls, then i was bored to tears. Self determination won out over time, however and after a couple levels into the game, things got better.. better weapons, more interesting arenas, slightly cooler enemies.. all in all a decent effort, though i have to echo the negative comments listed above. not a whole lot here beyond shooting one enemy after another in brainless repetition again and again and again... It's definatly no shrunk down Half-Life, Far Cry, Socom, Halo or even a Doom.. it's probably the most repetitive FPS i've played, but it still might help get you through the PSP game dryspell and can be fun if your dying to play a FPS on your PSP. As a side note, i played Socom for PSP at E3 this year and it remedies almost all these problems(with some control tinkering)..and will definatly be a must have when available. Expand
  7. DonP.
    Dec 25, 2005
    The game just blows. It is a watered down generic shooter game. Don't buy.

See all 31 User Reviews