• Publisher: Konami
  • Release Date: Oct 31, 2006
Death Jr. II: Root of Evil Image
  • Summary: Death Jr. returns to the PSP in an all-new adventure in a spooky tree house of terror. Teaming up for even more firepower, DJ and Pandora will take on a variety of possessed enemies as they progress through an adventure that seamlessly blends smooth platforming, intense combat, complex enemy AI and a unique sense of humor. Destroy spirits and enemies with all new upgradable weapons like the C4 Hamster Mark II's, Pandora's Tommy Gun, Cherry Bomb Launcher and the Flaming TP Thrower. [Konami] Expand
Score distribution:
  1. Positive: 7 out of 34
  2. Negative: 0 out of 34
  1. Backbone could have just tightened things up and given us more of the same for the sequel but instead have completely reworked the formula and created one of the PSP's finest games in the process. [Nov. 2006, p.96]
  2. If you enjoyed the first game, then you will more than likely enjoy its sequel.
  3. 71
    What makes Death Jr. a hard recommendation twice now is how the game is still sloppy in execution despite its best qualities -- it's time for DJ to grow up and scythe straight.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. YerM.
    10
    By far the best psp game I've played. Fun, engaging, adorable.
    • 0 of 0 users said yes
  2. RobertT.
    9
    A great game. I never played the first but will now. No game sharing for 2 player though. If you liked Daxter but wanted more action and things to do, then get this game now. Expand
    • 0 of 0 users said yes
  3. JacobP.
    0
    DJ2 has a wealth of ready to be harvested, imaginative material, but it blows it all away in favour of run and gun. And shooting stuff, mindlessly. How could you make that concept not fun? DJ2 manages to find a way through mundane, boring gameplay and lazily designed levels. It's a shame to, because the game looks pretty good for a portable offering. Message to Backbone Studios: The point of a game is to be fun. Gameplay is what makes the game. You can have 8-bit sprites making bleeping sounds, and the game will do well IF it is fun. If there's going to be a Death Jr. 3, please make a better, more involving, at least cohesive story, please? Don't rely on the lame random humour. Use your imaginations! Expand
    • 0 of 0 users said yes

See all 4 User Reviews

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