• Publisher: Konami
  • Release Date: Oct 31, 2006
User Score
7.3

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 7 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 2 out of 9

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  1. JacobP.
    Oct 10, 2007
    0
    DJ2 has a wealth of ready to be harvested, imaginative material, but it blows it all away in favour of run and gun. And shooting stuff, mindlessly. How could you make that concept not fun? DJ2 manages to find a way through mundane, boring gameplay and lazily designed levels. It's a shame to, because the game looks pretty good for a portable offering. Message to Backbone Studios: The DJ2 has a wealth of ready to be harvested, imaginative material, but it blows it all away in favour of run and gun. And shooting stuff, mindlessly. How could you make that concept not fun? DJ2 manages to find a way through mundane, boring gameplay and lazily designed levels. It's a shame to, because the game looks pretty good for a portable offering. Message to Backbone Studios: The point of a game is to be fun. Gameplay is what makes the game. You can have 8-bit sprites making bleeping sounds, and the game will do well IF it is fun. If there's going to be a Death Jr. 3, please make a better, more involving, at least cohesive story, please? Don't rely on the lame random humour. Use your imaginations! Expand
Metascore
68

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 7 out of 34
  2. Negative: 0 out of 34
  1. The good easily outweighs the bad in this case, though, and plants Death Jr. 2 firmly in the upper echelon of PSP titles. [Nov. 2006, p.145]
  2. Backbone could have just tightened things up and given us more of the same for the sequel but instead have completely reworked the formula and created one of the PSP's finest games in the process. [Nov. 2006, p.96]
  3. It's still not perfect, but at least the developers have taken steps in the right direction. [Dec. 2006, p.80]