User Score
7.2
out of 10
Mixed or average reviews- based on 20 Ratings
User score distribution:
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Positive: 14 out of 20
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Mixed: 1 out of 20
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Negative: 5 out of 20
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PatrickW.Oct 9, 20052Nice graphics but the game is not very fun at all. Who wants to get carpal tunnel trying to latch a silly scythe into a hanging fish hook to move to the next level? If I could return the game I would.
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MatthewJ.Aug 19, 20053A below average platformer that would have been ignored on the any other system. Level design is poor and camera problems keep it from being any fun at all.
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JohnnyA.Oct 10, 20051This game sucks and I want my forty bucks back.
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ChuckG.Jun 25, 200510This game rocks u kill u see it in cartoon version its all good.
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TobyG.Jul 2, 200510I got to play this game entirely and it's SWEET!
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ZemZ.Jul 6, 20078
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JimmyJavaAug 11, 200510Love the C4 Hamster!
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EduardoR.Aug 19, 20058Very addictive. Really cool characters. I love this game.
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SammyR.Aug 21, 200510Death Jr. is a fantastic game. The combat is so cool. You have all sorts of weapons like, pistols, a flamethrower, the awesome C4 Hamster, and a scythe. The game is slightly hard, but it's tough to not replay a level because the game is so fun. If you own a PSP, you need to buy this game.
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LaraB.Aug 25, 20058Game is great fun, but frustrating when you have to start the levels all over again when you die. But overall, it's an addictive game with a fun storyline and easy controls.
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WongitSep 16, 20056Im a little disappointed here, something is missing from thsi game. Its just not fun, its bland and somewhat boring. Go with Medievil, or Burnout, rent this little guy.
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NickB.Aug 21, 20059Very nice platformer/shooter cross-over, lots of grizzly humor and more playable than reviews led me to believe. If you're looking for the best game of this type, probably on another console; but for a handheld this can't be beat.
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This is a tired, dull platformer that only manages to avoid the pitfalls of purgatory by way of its groovy style and decent character design.
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72It seems likely the world will see more of DJ, and gamers should look forward to it; but maybe next time the movie should come out before the game.
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Simply put, the control of DJ should've been left to the directional pad, the camera should've been centered to the nub, and the weapon select should've been placed on a subscreen accessed by the start or select buttons.