Dungeon Siege: Throne of Agony Image
Metascore

Mixed or average reviews - based on 32 Critics

User Score

Generally favorable reviews- based on 12 Ratings

Summary: Dungeon Siege: Throne of Agony is an all-new adventure, created from the ground up specifically for the PSP handheld system. Dungeon Siege: Throne of Agony features all-new playable characters and a freshly designed, non-linear, single player campaign as well as support for Ad Hoc co-operative and competitive multiplayer games. Multiple characters to choose from - Characters can be customized as they level up into different Hero Classes and then even further into Legendary Classes. Player can choose from numerous Pets and Companions to play with. Gameplay will encourage the player to constantly switch between unique Pets and Companions to use their special powers. Face over 100 monsters including well known monsters from the Dungeon Siege world as well as many new creatures. Multiplayer Cooperative Campaign allows you to play with a friend. Each player can bring a Pet or Companion adding up to a four party experience. Multiplayer Battle Arenas allow a concise, fun party experience for players who don't have time for a full campaign. 15 hours of gameplay with 2 different modes Mercenary and Elite. [2K Games]
Rating: T
Official Site: http://www.2kgames.com/throneofagony/
Developer: SuperVillain Studios
Genre(s): Role-Playing
Number of Players:1-2 Players
ESRB Descriptors:Blood and Gore, Violence
Offline Modes:Cooperative
Connectivity:Wi-Fi
Cast Credit
Jeremy Soule Music Composed & Performed By
Keith Arem Voice Direction
Steve Ganem Tools Programming
Steve Ganem Tools Programming
Steve Ganem Tools Programming
Stephen J. Martin Lead Programmer
Stephen J. Martin Lead Programmer
Rob Wilson Gameplay Programming
Julian Soule Music Composed & Performed By
Joe Cesario Enviornment Art
Eric Beaumont Lead Writer
Eric Beaumont Lead Writer
Jason Hasenauer Lead Artist
Jason Hasenauer Lead Artist
Jason Hasenauer Lead Artist
Pravin Wagh Gameplay Programming
Chris Glenn UI
Chris Glenn UI
Chris Glenn UI
Bryan Warmack Special Effects
Bryan Warmack Special Effects
Richard Campomanes Network Programming
Chris Rausch V.O. Coordination
Chris Rausch V.O. Coordination
Josh O'Brien Lead Level Designer
Rob Smith Engine Programming
Derek Johnstone Special Effects
Derek Johnstone Special Effects
Derek Johnstone Special Effects
Derek Johnstone Special Effects
Derek Johnstone Special Effects
Thomas Horwath Character Art
Thomas Horwath Character Art
Byron Evora Dialog Editorial
Erik Wilkinson Tools Programming
Adam Hale Special Effects
Adam Hale Special Effects
Brian Goetz Sound Scripting
Brian Goetz Sound Scripting
Corey Eiland Additional Level Design
Corey Eiland Technical Design
Corey Eiland Technical Design
Andy Van Dalsem Cinematics
Andy Van Dalsem Cinematics
Andy Van Dalsem Cinematics
Ben Lea Gameplay Programming
Jamie Vance Dialog Editorial
Josh Taylor Character Art
Josh Taylor Enviornment Art
Tim Campbell Project Lead & Lead Designer
Tim Campbell Project Lead & Lead Designer
Tim Campbell Project Lead & Lead Designer
Designer/Producer/Programmer credits provided by GameFAQs.
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