• Publisher: Atari
  • Release Date: Aug 14, 2007
Metascore
58

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 6 out of 38
  2. Negative: 9 out of 38
  1. It's all a bit dull. [Dec 2007, p.82]
  2. 45
    A strange game, its impenetrable combat will put off most D&D novices while the more experienced who are able to forgive (or simply understand) the lack of information will find its horrible interface minimises any enjoyment they may have.
  3. D&D Tactics flings lines of text at you, and none of it is well written. There's no effort made to provide well-developed characterization, yet there's a lot of time wasted on excess words. Worse, the default speed passes them by so quickly that I was usually three or four words from the end of a line when it faded.
  4. If you don't have a Dungeons and Dragons background, the game will seem impenetrable and dull - and even players of the tabletop game will appreciate the detail, but hate the incredibly clumsy interface and lack of information and feedback.
  5. Tedious, complex, and unappealing on a variety of levels, D&D Tactics may have authenticity in spades, yet it lacks a modicum of accessibility.
  6. 40
    Here it is, the pen and paper classic Dungeons and Dragons represented in videogame form on your PSP. The deep ruleset makes the transistion largely intact, and the campaign itself is impressive in its length. It is what it is. That might have been the best that could have been said of it. If only the results just worked with some kind of grace and style.
  7. 40
    Even dedicated role-players are better off with a pencil and some paper.
  8. 30
    Manages to capture the clunky inapproachability of the d20 rules while keeping none of their underlying elegance, making it tough to recommend it to anyone.
  9. It's just a shame that the developers couldn't balance implementing authentic rules with playability.
User Score
7.9

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 12 out of 16
  2. Negative: 2 out of 16
  1. Ezekial
    Aug 17, 2007
    6
    I would recommend this game to D&D fans only. I wish they did something alot better, like the world map menu's and the names of things I would recommend this game to D&D fans only. I wish they did something alot better, like the world map menu's and the names of things are quite hard to understand some times. I just for lots of this game more annoying then fun. It is under par tactics game imo but then again it does have a spark of origionality. Full Review »
  2. Mar 12, 2012
    4
    Interface is terrible, gameplay is incredibly inauthentic (Scorching Ray is NOT supposed to be an area effect), etc. Oh, and if you have 500Interface is terrible, gameplay is incredibly inauthentic (Scorching Ray is NOT supposed to be an area effect), etc. Oh, and if you have 500 feet of tunnel to go through with no enemies along the way, you have to tediously move every character every single foot of that in turn. God help you if you have a character that moves 20 feet or less. Full Review »
  3. Jul 27, 2011
    8
    If you are a fan of 3.5 D&D you will enjoy this game, and it is probably more like a 9/10, if you are not, you will probably not get muchIf you are a fan of 3.5 D&D you will enjoy this game, and it is probably more like a 9/10, if you are not, you will probably not get much enjoyment. The menu system is pretty clunky and could have used some work, and there are a few minor flaws in the rules adaptations, but generally this is a great adaptation of the 3.5 rules (something we aren't likely to see more of now that 4th edition is out). It really is a lot of fun to play, from the tactically minded perspective. It is driven by exploration, fighting, and improving characters, not really by story. Full Review »