• Publisher: Atari
  • Release Date: Aug 14, 2007
Metascore
58

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 6 out of 38
  2. Negative: 9 out of 38
  1. The user menus and interface are done amazingly well on given the small screen with limited controls. This game is definitely not for the casual gamer but if you give it a chance its merits can be large and rewarding.
  2. This title has a very strong appeal to anyone who is a seasoned player of Dungeons & Dragons and is interested in playing a tactical combat simulator that is faithful to the system with which it shares its name.
  3. This is a really solid SRPG that adheres to the D&D rules and mythos as much as possible without reducing the fun factor. I recommend it for anyone who likes SRPGs in general, and even more so if you're deaf.
  4. Dungeons and Dragons Tactics does a good job of trying to recreate those sessions where you get together with several buddies and eat junk food while rolling dice. Unfortunately, some of the rules are adhered to too well, and sometimes the game doesn’t allow you to do the things you can do in a regular game of D&D.
  5. Kuju should be commended for packing as much authentic content as they did on this UMD.
  6. This game could use a little more polish, but it's entertaining for the right people. [Sept 2007, p.62]
  7. 65
    All in all, I felt this game lived up to my expectations in all aspects except for the difficulty in the party management menus and the overall storyline. Honestly, the lack of basic plot elements early on was the biggest letdown of all.
  8. 65
    Despite all the stats management, there's no combat log; you don't even get to see what you or your opponent are rolling for attacks. But even for the true D&D aficionado -- or maybe more so for them -- fighting with party management in a game about party management saps so much life from a title that's right on the brink of being much better.
  9. 65
    What's impressive about D&D Tactics is the fact that the game manages to cram almost every aspect of the pen and paper franchise onto a small UMD, but that comes at a price. The menus, combat issues and other exclusions really hamper the experience.
  10. If it’s not your thing and you are looking for an entrance into that world, this one might be a bit of a steep curve for you. If you’re a seasoned player however, the fact that this game so closely follows the original rules will appeal to you greatly and definitely add a couple of points to my score.
  11. While Dungeons & Dragons Tactics has a lot to offer, the real enjoyment of the game lies in the details. Yet it’s such a hassle to pick up its intricacies that most players will stumble through the game and have a rotten experience.
  12. If it weren't for the horrible way in which you have to find critical information, I'd happily recommend it to anyone with a passing interest in tactical combat games.
  13. I felt completely confined by the rigid rules, limited skill opportunities, and a between-battle interface that's more complicated than figuring out the rules for grappling. [Aug 2007, p.103]
  14. Pure D&D, with all of the good and bad connotations that carries.
  15. Far too technical to be described as being fun. For the hardcore only. [Dec 2007, p.82]
  16. Although it tries to be a enjoyable recreation of a board game, the interface, camera and even its own complexity damage an experience that doesn’t seem to fit on a portable console. [Nov 2007]
  17. 55
    Dungeons & Dragons Tactics may just have enough for fans but it's otherwise too slow and restrictive for anyone else to be interested.
  18. 55
    It recreates the tabletop D&D experience, but ultimately Tactics just doesn't works as a videogame. D&D fans may get some enjoyment out of it, but the bland environments and animations do little to bring the rich world of D&D to life. [Issue#159, p.96]
  19. This is a dark, depressing and boring role-playing game with complicated rules and major design flaws. With games like Jeanne D'Arc and Final Fantasy Tactics on store shelves there's no reason to play Dungeons & Dragons Tactics.
  20. An awkward interface and visual problems take the shine off of this well-intentioned D&D role-playing game.
  21. With an uninspired plotline and by-the-numbers missions, around 30 hours of sleepy questing and a repetitive multiplayer mode only the diehard need apply.
  22. While this game may have some good points, namely character customization on part with the pen and paper game and solid turn based gameplay, it staggers for life almost everywhere else.
  23. However its unintuitive user interface, horrible graphics and some frustrating game lock-ups, which can occur at any time for no reason at all, really damage what would be an otherwise average game.
User Score
7.6

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 12 out of 16
  2. Negative: 2 out of 16
  1. Ezekial
    Aug 17, 2007
    6
    I would recommend this game to D&D fans only. I wish they did something alot better, like the world map menu's and the names of things I would recommend this game to D&D fans only. I wish they did something alot better, like the world map menu's and the names of things are quite hard to understand some times. I just for lots of this game more annoying then fun. It is under par tactics game imo but then again it does have a spark of origionality. Full Review »
  2. Mar 12, 2012
    4
    Interface is terrible, gameplay is incredibly inauthentic (Scorching Ray is NOT supposed to be an area effect), etc. Oh, and if you have 500Interface is terrible, gameplay is incredibly inauthentic (Scorching Ray is NOT supposed to be an area effect), etc. Oh, and if you have 500 feet of tunnel to go through with no enemies along the way, you have to tediously move every character every single foot of that in turn. God help you if you have a character that moves 20 feet or less. Full Review »
  3. Jul 27, 2011
    8
    If you are a fan of 3.5 D&D you will enjoy this game, and it is probably more like a 9/10, if you are not, you will probably not get muchIf you are a fan of 3.5 D&D you will enjoy this game, and it is probably more like a 9/10, if you are not, you will probably not get much enjoyment. The menu system is pretty clunky and could have used some work, and there are a few minor flaws in the rules adaptations, but generally this is a great adaptation of the 3.5 rules (something we aren't likely to see more of now that 4th edition is out). It really is a lot of fun to play, from the tactically minded perspective. It is driven by exploration, fighting, and improving characters, not really by story. Full Review »