• Publisher: Atari
  • Release Date: Aug 14, 2007

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 6 out of 38
  2. Negative: 9 out of 38
  1. 30
    Manages to capture the clunky inapproachability of the d20 rules while keeping none of their underlying elegance, making it tough to recommend it to anyone.
  2. 40
    Even dedicated role-players are better off with a pencil and some paper.
  3. If you don't have a Dungeons and Dragons background, the game will seem impenetrable and dull - and even players of the tabletop game will appreciate the detail, but hate the incredibly clumsy interface and lack of information and feedback.
  4. D&D Tactics flings lines of text at you, and none of it is well written. There's no effort made to provide well-developed characterization, yet there's a lot of time wasted on excess words. Worse, the default speed passes them by so quickly that I was usually three or four words from the end of a line when it faded.
  5. Tedious, complex, and unappealing on a variety of levels, D&D Tactics may have authenticity in spades, yet it lacks a modicum of accessibility.
  6. It's just a shame that the developers couldn't balance implementing authentic rules with playability.
  7. 40
    Here it is, the pen and paper classic Dungeons and Dragons represented in videogame form on your PSP. The deep ruleset makes the transistion largely intact, and the campaign itself is impressive in its length. It is what it is. That might have been the best that could have been said of it. If only the results just worked with some kind of grace and style.
  8. It's all a bit dull. [Dec 2007, p.82]
  9. 45
    A strange game, its impenetrable combat will put off most D&D novices while the more experienced who are able to forgive (or simply understand) the lack of information will find its horrible interface minimises any enjoyment they may have.
User Score

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 12 out of 16
  2. Negative: 2 out of 16
  1. Mar 12, 2012
    Interface is terrible, gameplay is incredibly inauthentic (Scorching Ray is NOT supposed to be an area effect), etc. Oh, and if you have 500 feet of tunnel to go through with no enemies along the way, you have to tediously move every character every single foot of that in turn. God help you if you have a character that moves 20 feet or less. Full Review »
  2. Jul 27, 2011
    If you are a fan of 3.5 D&D you will enjoy this game, and it is probably more like a 9/10, if you are not, you will probably not get much enjoyment. The menu system is pretty clunky and could have used some work, and there are a few minor flaws in the rules adaptations, but generally this is a great adaptation of the 3.5 rules (something we aren't likely to see more of now that 4th edition is out). It really is a lot of fun to play, from the tactically minded perspective. It is driven by exploration, fighting, and improving characters, not really by story. Full Review »
  3. Jun 15, 2012
    Major interface flaw -- why didn't the programmers add a command to call your 5 other party members to assemble when not in combat instead of having to control each one turn by turn? This is an utter waste of time.

    Additionally, it's not D&D v3.5 accurate -- e.g. Monks don't get a Wisdom bonus to AC, rapiers aren't light weapons, Mage Armor stacks with any armor, etc.

    Even if this game would normally appeal to D&D fans able to overlook the other flaws, it's lack of rule authenticity will just cause frustration.
    Full Review »