• Publisher: Atari
  • Release Date: Aug 14, 2007
User Score
7.9

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 19 out of 24
  2. Negative: 3 out of 24

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 12, 2012
    4
    Interface is terrible, gameplay is incredibly inauthentic (Scorching Ray is NOT supposed to be an area effect), etc. Oh, and if you have 500 feet of tunnel to go through with no enemies along the way, you have to tediously move every character every single foot of that in turn. God help you if you have a character that moves 20 feet or less.
  2. Jun 15, 2012
    3
    Major interface flaw -- why didn't the programmers add a command to call your 5 other party members to assemble when not in combat instead of having to control each one turn by turn? This is an utter waste of time.

    Additionally, it's not D&D v3.5 accurate -- e.g. Monks don't get a Wisdom bonus to AC, rapiers aren't light weapons, Mage Armor stacks with any armor, etc.

    Even if this
    game would normally appeal to D&D fans able to overlook the other flaws, it's lack of rule authenticity will just cause frustration. Expand
Metascore
58

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 6 out of 38
  2. Negative: 9 out of 38
  1. I felt completely confined by the rigid rules, limited skill opportunities, and a between-battle interface that's more complicated than figuring out the rules for grappling. [Aug 2007, p.103]
  2. It may start slowly, but we guarantee you won't want to put it down. [Sept 2007, p.78]
  3. This game could use a little more polish, but it's entertaining for the right people. [Sept 2007, p.62]