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Dungeons & Dragons Tactics Image

Mixed or average reviews - based on 38 Critics What's this?

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Generally favorable reviews- based on 24 Ratings

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  • Summary: Faithfully utilizing the Dungeons & Dragons 3.5 rule-set, Dungeons & Dragons: Tactics allows players to take a party of six adventurers into a wide variety of dangerous environments to experience deep and exciting turn-based action. All of the core races and classes are available to the player, including two Psionic classes, the Psion and the Psychic Warrior. Players can customize their characters and store as many as their memory stick can handle. Battle many different types of monsters from the Dungeons and Dragons universe. Play with your friends wirelessly in both cooperative and adversarial game modes. Extend the gameplay experience with downloadable content. [Atari] Expand
Score distribution:
  1. Positive: 6 out of 38
  2. Negative: 9 out of 38
  1. Dungeons & Dragons Tactics is the best thing to happen to the D&D license since Wizards of the Coast commissioned the first Neverwinter Nights PC game.
  2. 78
    Some hardcore D&D fans will be disappointed by the things left out of the 3.5 ruleset, but any tactical RPG fan who doesn't know about what's been left out or doesn't care will enjoy Dungeons & Dragons Tactics.
  3. This is a really solid SRPG that adheres to the D&D rules and mythos as much as possible without reducing the fun factor. I recommend it for anyone who likes SRPGs in general, and even more so if you're deaf.
  4. I felt completely confined by the rigid rules, limited skill opportunities, and a between-battle interface that's more complicated than figuring out the rules for grappling. [Aug 2007, p.103]
  5. 55
    Dungeons & Dragons Tactics may just have enough for fans but it's otherwise too slow and restrictive for anyone else to be interested.
  6. While this game may have some good points, namely character customization on part with the pen and paper game and solid turn based gameplay, it staggers for life almost everywhere else.
  7. It's just a shame that the developers couldn't balance implementing authentic rules with playability.

See all 38 Critic Reviews

Score distribution:
  1. Positive: 12 out of 16
  2. Negative: 2 out of 16
  1. Jul 27, 2011
    If you are a fan of 3.5 D&D you will enjoy this game, and it is probably more like a 9/10, if you are not, you will probably not get much enjoyment. The menu system is pretty clunky and could have used some work, and there are a few minor flaws in the rules adaptations, but generally this is a great adaptation of the 3.5 rules (something we aren't likely to see more of now that 4th edition is out). It really is a lot of fun to play, from the tactically minded perspective. It is driven by exploration, fighting, and improving characters, not really by story. Expand
  2. Mar 12, 2012
    Interface is terrible, gameplay is incredibly inauthentic (Scorching Ray is NOT supposed to be an area effect), etc. Oh, and if you have 500 feet of tunnel to go through with no enemies along the way, you have to tediously move every character every single foot of that in turn. God help you if you have a character that moves 20 feet or less. Expand
  3. Jun 15, 2012
    Major interface flaw -- why didn't the programmers add a command to call your 5 other party members to assemble when not in combat instead of having to control each one turn by turn? This is an utter waste of time.

    Additionally, it's not D&D v3.5 accurate -- e.g. Monks don't get a Wisdom bonus to AC, rapiers aren't light weapons, Mage Armor stacks with any armor, etc.

    Even if this game would normally appeal to D&D fans able to overlook the other flaws, it's lack of rule authenticity will just cause frustration.

See all 16 User Reviews