Metascore
74

Mixed or average reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 28 out of 45
  2. Negative: 1 out of 45
  1. The game also has a high level of replayability because everytime you play any of the stages, the shapes and enemies never come out in the same sequence or places. Plus, you can always try to rack up your top score and get a better rank in each of the stages. A must have PSP title with a fun presentation. [JPN Import]
  2. In the gameplay department, Every Extend Extra is perhaps Q's most unique game yet, and we're delighted to report that it's also as frightfully addictive as its handheld brother, "Lumines."
  3. It is short, basic and ferociously hard, and these are just some of the reasons it is assured a place in the schmup hall of fame.
  4. It may not have a whole lot in the options category, but at the price being asked, one should feel very satisfied with a purchase.
  5. 85
    If you've got a PSP and a love of pure, twitch-your-brain games, you simply owe it to yourself to grab EEE; this literally is one of the best reasons to own a PSP.
  6. But it’s also immensely fun and satisfying to blow yourself and numerous other things on the screen up "real good", over and over again. Visually, Every Extend Extra (got to love those Engrish translations) is gorgeous, mesmerizing and quite varied.
  7. Pretty, original bite-sized gaming on the move. The kind of thing PSP needs more of. [Apr 2007, p.76]
  8. 84
    Like "Lumines," however, the ear and eye candy is more than just, well, ear and eye candy, and is completely inseparable from the gameplay. [Issue 145, p.82]
  9. Only those who thirst for that elusive mastery of the concept will be playing for weeks on end. Even so, this may be one of those cases where the remarkable interaction of different gameplay elements should make it worth a look. [Nov. 2006, p.141]
  10. Every Extend Extra takes the best parts of many classic gaes, but loses a lot of their magic along the way. We like it, yes, but we like "Lumines" more... Very good, but not quite essential. [Dec 2006, p.78]
  11. A totally original concept and a fresh approach to the growing population of puzzle games.
  12. 81
    EEE does a fine job of mixing arcade action with the depth of a serious puzzle game. It could use more stages, not to mention a greater range of difficulty modes, but these complaints fail to make the game any less appealing.
  13. It demands persistence on the part of the player to uncover its inner workings, but when you do start to move in tandem, it's an undeniably exhilaratnig dance. [Oct 2006, p.86]
  14. 80
    Both puzzler and shooter, Every Extend Extra’s tag line is 'Music in Your Mind' and thanks to its combination of simple but engrossing mechanics, captivating sound and visuals, and deceptively simple old-school charm, it really is an apt description for the feeling that will bring the player back time and again. [JPN Import]
  15. Another triumph of fast-paced puzzle gameplay from Q - and is a solid enough update of the freeware original to make it interesting even to those who played the PC version to death.
  16. Every Extend Extra is undeniably an ingenious game, but not easy to recommend for everyone simply due to being so different and very tough. [Nov 2006, p.107]
  17. Effortlessly stylish, engagingly simple but deep and beguiling, this is handheld twitch gaming concentrate.
  18. A wonderful puzzler that is only slightly compromised by its visual makeover. A must have for any PSP owner.
  19. This game makes you ask "What the hell is going on" from the moment you start playing, but in the best of ways. [Dec. 2006, p.81]
  20. The entrancing graphics and addictively bizarre gameplay help define Every Extend Extra as a fantastic game, but the $20 price tag ensures its status as one of the best values on the PSP.
  21. Every Extend Extra is a bit too difficult and fast-paced to appeal to everyone. However, it is quirky and enjoyable enough to attract a legion of diehard fans. If you’re looking for a little more twitch and pressure in your puzzle games, then be sure to check it out.
  22. It has solid if a bit frustrating gameplay and the number of stages is limited. Nonetheless, it proves to be one of the better puzzle games available for the PSP.
  23. 80
    It's not often you'll find a puzzle game that manages to be so eclectic and functional, but Every Extend Extra pulls off every facet without a hitch. The game may only feature nine stages, but it's so much fun that you'll more than likely play it over and over again. The controls are fantastic and the audio / visual presentation is over the top.
  24. The mechanics are solid, and while not as deep as Lumines - Mizuguchi’s previous PSP outing – the game is easy to learn, difficult to master, and best playable for short periods of time.
  25. Although simplistic, the graphics are solid and impressive.
  26. Your mileage with the game will be directly proportional to how quickly you glom onto the basic design concept and let it hook you. If blowing stuff up and watching an ever-increasing score next to an ever-dwindling clock isn't something that at least sounds interesting, you're probably best left to feeding your "Lumines" jones.
  27. It's refreshing to play Every Extend Extra because it doesn't rely on a convoluted storyline, talking heads, and so on, and I want more of this sort of thing, but blowing yourself up and making chains isn't enough to stand on its own. Even the new boss fights, which flaunt wildly imaginative designs, don't make up for the lacking experience.
  28. Much like an old arcade title, most of the appeal relies wholly upon how much a player puts into it, the dearth of new content not necessarily a deal-breaker. Still, the small number of stages limits the game's overall appeal, meaning only the dedicated will find long-term enjoyment.
  29. The fact that it's relatively short and complimented by weak visuals and mixed audio detracts from the experience, sure, but the gameplay manages to prevail nonetheless, eventually offering you one of the most stressful, tactical and overall entertaining experiences on the PSP at the moment.
  30. Though unequivocally fun, this release doesn't have "Lumines'" more cerebral underpinnings to fall back on, so the lack of truly differentiated game modes hurts its longevity - especially because most players will need considerable practice before getting more than a level or two in.
  31. A stylish shooter that will be compared to "Lumines" - but unfortunately can't hold a candle to it in the puzzle stakes. [Christmas 2006, p.101]
  32. The striking visuals and varied soundtrack can't change the fact that every level is essentially the same. [Mar 2007, p.112]
  33. Some will find this as addictive as "Lumines", but due to the increased difficulty level and lack of accessibility, Every Extend Extra lacks the broad appeal of Q Entertainment's prior titles. [Nov, 2006, p.124]
  34. Much like "Lumines," however, Every Extend Extra rides the line between flash and total sensory overload, with flashing colors, oversaturated backgrounds and that omnipresent musical accompaniment. It can almost be too much at times. But the concoction works, if only for the relatively short play time.
  35. The sights and sounds of Every Extend Extra are quite attractive and varied, and half the fun is seeing how drastically the game's look changes from level to level. The actual gameplay is novel for a while, but it lacks the depth to keep you playing.
  36. 65
    Much like the new Star Wars trilogy, there's more than enough to appreciate in the sight and sound department, but delve below the surface, and it just isn't quite as enjoyable as it should be.
  37. My idea of fun does not involve a tedious repetition of something that makes no sense. [Dec. 2006, p.156]
  38. 60
    Every Extend is as addictive as the best puzzlers, so it's painful to see its pumped-up remake bogged down by over-the-top special effects.
  39. Triple E will mostly like appeal to gamers who like their games a little on the frantic side. I enjoyed Every Extend Extra in short bursts, but in the long run this wouldn't make it into the PSP rotation.
  40. Ultimately, you can’t help but feel that there’s a fantastic game in Every Extend Extra just begging to be set free, but this current incarnation just wasn’t cooked enough to be worth eating.
  41. 60
    This game is quirky and cool, but just isn't substantial enough to make an explosive impact. For the best of both worlds, buy Lumines II and play the included Every Extend Extra demo.
  42. 60
    A strange beast. While the visuals and sounds are immaculate, I quickly found that after a few hours of playing -- including messing around in all the different modes -- I was a little bored. There was simply too much repetition involved.
  43. A psychedelic puzzle-shooter with serious old-school appeal. It'll be lapped up by the cool crowd but it's a little too basic for its own good.
  44. 60
    It's a thinking man's game that requires a high chain count and wily thinking in order to assure survival. Some leniency for more amateur players probably should have been granted, but that's probably something that will be saved for "EEE II."
  45. Every Extend Extra, a game that could have filled the PSP’s need for fun and simple arcade action, blows itself up in a miniscule pop of disappointment.
User Score
7.3

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Apr 22, 2012
    8
    I can't believe the media gave more score to the Xbox version than to this one wich is absolutely better. They obviously didn't played both games...
  2. [Anonymous]
    Dec 14, 2006
    9
    Completely unique, very addictive. A perfect PSP game. Get it before it disappears!