Metascore
62

Mixed or average reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 5 out of 13
  2. Negative: 2 out of 13
  1. 50
    I really did want to like Fading Shadows, but the more I played, the more frustrated I got and the more ridiculous the game's 40 or so tasks started to become.
  2. There's some magic to this fantasy puzzle adventure, but a few frustrations break the spell.
  3. A hidden gem in the PSP catalogue. Beautiful, understated and relaxing, this is to normal "marble puzzle" games what ICO was to normal platform games.
  4. Despite some control issues, Fading Shadows is an exceptionally imaginative puzzle game that will offer a long-lasting challenge and plenty of fun marble-based exploration for any PSP owner.
  5. All in all, Fading Shadows is a welcome albeit modified blast from the past.
  6. It won't keep you playing after the forty levels are completed and, to be honest, by level fifteen there's no real impetus to carry on playing.
  7. 84
    The overall package sets the mood perfectly for the mind-bending challenges within the game.
  8. An outstanding little game, and one that's well suited to the handheld. I fully intend to while away many hours of travelling engrossed in this little gem, and I can heartily recommend it to puzzle game fans everywhere as an example of what video games can be when someone puts a little thought into trying to come up with something original as opposed to churning out just another sequel or licence.
  9. The puzzles are simple but require the exact kind of precise control this doesn't provide. [June 2008, p.106]
  10. Fading Shadows is a not a bad game for those on the go as it is enjoyable in short stints. Unfortunately it wore on me after a period of time.
  11. The puzzles are repetitive, loading times are neverending and with only 40 levels, FS is far too short. [June 2008, p.84]
  12. It’s worth a shot if a relaxing ball rolling puzzle game sounds like your ideal PSP experience, but it’s unlikely to stay in your active playlist for long.
  13. Aside from its meager length (the 40 player levels can be beaten in a handful of sessions), the only real knocks against this otherwise delightful diversion are technical ones--but to be fair, they're doozies. [Nov 2008, p.83]

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