Fate/Extra PSP

Fate/Extra Image
Metascore
58

Mixed or average reviews - based on 10 Critics What's this?

User Score
8.1

Generally favorable reviews- based on 39 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Fate/Extra is a game where players wake up in a strange virtual world with no recollection of the past as you try to figure out who you are.
Buy On
Score distribution:
  1. Positive: 1 out of 10
  2. Negative: 1 out of 10
  1. Dec 4, 2011
    85
    If viewed as an RPG with a tiny world and far too much text, I would imagine players walking away from Fate/Extra feeling unsatisfied or bored. However, when taken as what it really is-a visual novel with a superb level of gameplay-then it can only be appreciated as the fine effort that it is.
  2. Dec 21, 2011
    70
    Aksys Games nailed the localization with Nine Hours, Nine Persons, Nine Doors and they've done it again with the excellent writing in Fate/EXTRA. Unfortunately, a sea of monotony and repetitiveness plagues the game's potential for being one of the PSP's elite RPG's.
  3. Nov 13, 2011
    62
    There are better visual novels and better RPGs out there than Fate/Extra, and with similar themes to boot, so skip this title and play The World Ends With You; Chaos Rings; or 9 Persons, 9 Hours, 9 Doors instead.
  4. Nov 2, 2011
    60
    All things considered, Fate/Extra simply isn't a game I can recommend to everyone, but those who can accept the game's many imperfections will likely enjoy their time with it.
  5. May 21, 2012
    60
    Fate/Extra is an intriguing game that features a brilliant story, solid characters and good art, but when it comes to the RPG aspects it's all a little uninspiring, and at times tedious and boring, with too much repetition in gameplay and design. If you like to play RPGs for the story and aren't worried about a basic battle system based around luck, then by all means check Fate/Extra out, you'll certainly get a well worth kick from its story, just don't expect to be blown away by its gameplay.
  6. Dec 5, 2011
    60
    Were it not for its great boss fights and fascinating story, repetitiveness and sparse exploration might have derailed Fate/Extra.
  7. Playstation: The Official Magazine (US)
    Jan 13, 2012
    30
    Just a hack with a medium-hot license - play the real thing instead. [Feb 2012, p.85]

See all 10 Critic Reviews

Score distribution:
  1. Positive: 9 out of 10
  2. Negative: 0 out of 10
  1. Jan 23, 2017
    10
    Tenho certeza de que, depois de todas essas críticas ruins para jogos de novos estilos com desenhos de mangá, os revisores estão tentandoTenho certeza de que, depois de todas essas críticas ruins para jogos de novos estilos com desenhos de mangá, os revisores estão tentando revisá-lo com base em termos para os quais não é necessário revisá-los. Este jogo é, para todos os efeitos, um romance visual e um RPG em quantidades aproximadamente iguais. A parte da novela visual é como um negócio de escolha-sua-própria-aventura, com vários caminhos de diálogo completo com consequências permanentes - como a morte, se você escolher um caminho que leva você direto para ele. O jogo é * suposto * ter um monte de texto, eo que é mais importante é saber se o texto é ou não interessante - e é definitivamente, com sua maravilhosa equipa de localização fazendo outro trabalho fantástico, criar personagens individuais com personalidades credíveis . É um trabalho muito, muito bem escrito, longe de sua tarifa usual de videogame, e permanece consistentemente interessante e, honestamente, emocionalmente se movendo por toda parte. É realmente difícil fazer um jogo importado baseado em um monte de texto movendo emocionalmente, mas este jogo tem sucesso nisso em muitos aspectos. A parte RPG das coisas, que só acontece depois da aula é longo e você pode entrar na Arena, é lindamente original e uma alegria para experimentar. Veja, você não pode apenas power-level seu caminho através de cada semana e esperar para ganhar os duelos extremamente difíceis no final de cada semana. Você absolutamente precisa de informações sobre o seu oponente primeiro para que você possa talvez encontrar algum padrão, ou saber o que é particularmente eficaz contra eles. Sem conhecê-los, você não tem chance, já que é um dado que cada duelo é brutalmente implacável, e ser incapaz de prever as ações de seu oponente é a morte certa. Dito isto, o nível de sistema não é estático e permite que você escolha quais estatísticas para avançar, e você começa a usar até duas peças de "desgaste formal", ou seja, artes, que todos fazem coisas diferentes. É igualmente importante aproveitar ao máximo o seu equipamento e as habilidades que desbloquear.

    A linha inferior é que a audiência para este tipo de jogo terá que "apenas um mais dia" syndrome, devido a suas recompensas consistentes que tendem a aparecer no começo e / ou no fim de cada dia. Qualquer pessoa com qualquer apreço por uma novela visual / abordagem RPG vai adorar isso por sua localização excelente, intrigante árvores de diálogo, planejando sua semana antes do tempo, recolhendo informações sobre o seu adversário e um método muito mais estratégico de ganhar duelo cada semana com mais de Power-leveling. Muito altamente recomendado para PSP e Vita proprietários (o jogo funciona muito bem no Vita).
    Expand
  2. Aug 1, 2012
    10
    I'm certain, after all these bad reviews for games of new styles with manga designs, that reviewers are trying to review it based on terms forI'm certain, after all these bad reviews for games of new styles with manga designs, that reviewers are trying to review it based on terms for which it doesn't need reviewing. This game is, for all intents and purposes, a visual novel and an RPG in about equal amounts. The visual novel part is like a choose-your-own-adventure deal, with multiple dialogue paths complete with permanent consequences--such as death, should you choose a path that leads you right to it. The game is *supposed* to have a lot of text, and what's most important is whether or not the text is interesting--and it most definitely is, with its wonderful localization team doing another fantastic job, to create individual characters with believable personalities. It's very, very well-written work, far from your usual video game fare, and it stays consistently interesting and, honestly, emotionally moving throughout. It's really hard to make an imported game based in a lot of text emotionally moving, but this game succeeds in that on many counts. The RPG part of things, which only happens after class is over and you can enter the Arena, is beautifully original and a joy to experiment with. See, you can't just power-level your way through every week and expect to win the extremely difficult duels at the end of ever week. You absolutely need information on your opponent first so you can maybe find some pattern, or to know what's particularly effective against them. Without knowing those, you have no chance, since it's a given that every duel is brutally unforgiving, and to be unable to predict your opponent's actions is certain death. Having said that, the level-up system isn't static and lets you choose which stats to advance, and you get to wear up to two pieces of "formal wear", i.e., gear, that all do different things. It's equally important to take full advantage of your gear and any abilities they unlock.

    The bottom line is that the audience for this type of game will have that "just one more day" syndrome, due to its consistent rewards that tend to appear at the beginning and/or end of every day. Anyone with any appreciation for a visual novel/RPG approach will adore this for its excellent localization, intriguing dialogue trees, planning your week ahead of time, gathering information on your opponent, and a far more strategic method of winning every week's duel with more than power-leveling. Very highly recommended for both PSP and Vita owners (the game works just fine on the Vita).
    Expand
  3. Nov 17, 2011
    10
    Fate/Extra is a rather unique game basing its fighting like Rock/Paper/Scissor. The story line is pretty nicely done and the ending can alwaysFate/Extra is a rather unique game basing its fighting like Rock/Paper/Scissor. The story line is pretty nicely done and the ending can always be changed. I have yet to see a dead end yet but with 3 characters and multiple endings there is a lot of possibilities with this game. Expand
  4. Nov 3, 2011
    9
    I gave up on this game long ago since I believed a western release was unthinkable, but then I learned Aksys translated it and, being a hugeI gave up on this game long ago since I believed a western release was unthinkable, but then I learned Aksys translated it and, being a huge Type Moon fan, I immediately preordered the L.E.. It turns out I made the right choice, since this game is absolutely awesome and has the best dialogues in quite some time. It's also far different from the Persona games, and that pleased me since by the infos I read at the Japanese release I thought Fate/Extra was a Persona 3 clone. Characters are great, too, and I'm already loving new Saber's personality. Expand
  5. Jan 15, 2013
    8
    Good jrpg, but after the first time I beat the game I tried to replay it with the other characters and it just felt like the same game. ThereGood jrpg, but after the first time I beat the game I tried to replay it with the other characters and it just felt like the same game. There are little differences between being male or female, or which servant you choose, so IMO it has little replay value. Expand
  6. Nov 9, 2011
    8
    I purchased this barely knowing what the Fate series even was. I had heard it originated from a visual novel and was rather popular in Japan,I purchased this barely knowing what the Fate series even was. I had heard it originated from a visual novel and was rather popular in Japan, not much else. I was intrigued by the few videos and images sporadically posted on rpg sites and gave it a go. Fair to say I was quite impressed with the game. Not exactly how I imagined it to be - as I foresaw a Persona 3 or even God Eater Burst type of game - I wrong, yet pleasantly surprised.

    The game seems to be a hybrid of the VN original style mixed with a dungeon crawler (Persona 3) and a rock paper scissor combat system with a magic/skill added in the mix. You level up killing enemies as with most rpg games and you unlock abilities for your servant while answering questions and performing specific story-based elements. The combat mainly revolves around comprehending and adapting to enemy attack patters (some stronger enemies have far more than 1 pattern) making the combat interesting each time. When you're at the point you know the enemy's pattern by heart, it changes keeping the combat rather fresh and interesting. At one point the level grinding can get tedious, and if you do not level enough, you'll get pummelled by the other named servants (especially true if you play the Caster class).

    All in all, I loved the story, the gameplay was also pretty good - if mildly repetitive at times - and the graphics are among the better ones of the PSP.

    If you like Fate, I assume you already bought this. If you do not know Fate but like well-written rpgs I'd recommend you get Fate/Extra.
    Expand
  7. Nov 20, 2013
    7
    A good game if you are either a fan of the Fate/Stay Night universe or if you just like JRPGs in general. All of the standard JRPG staples areA good game if you are either a fan of the Fate/Stay Night universe or if you just like JRPGs in general. All of the standard JRPG staples are here: stories told through dialogue, school setting, slightly customizable characters, and branching storylines. Don't expect too much though: compared to more famous JRPGs such as the Persona series, Fate/Extra feels like a watered-down simplified version of Persona. It's nonetheless worth the time to play through at least once. Expand

See all 10 User Reviews

Awards & Rankings

#10 Most Discussed PSP Game of 2011
#4 Most Shared PSP Game of 2011