- Publisher: EA Sports
- Release Date: Feb 20, 2006
- Also On: PlayStation 2, PlayStation 3, Xbox 360
- Critic Score
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It's going to take some time to learn the ropes but there's a deep game with lots of replay value waiting for you when you become one with the control system.
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90Don’t let any of that bad-mouthing of the control scheme deter you from buying one of the best PSP sports games available today.
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90A spectacular boxing game that moves beyond a lot of the systems prior limitations.
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85Play Fight Night on the PSP and enjoy it, but know that the heavyweight PS2 version is the true champ. [Apr 2006, p.78]
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You'll be amazed by the visuals and satisfied by how well its been converted. [Apr 2006, p.80]
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82Some of the fights, especially early on in your career, are over with in less time than it takes to load the bout. But that aside, this is a title that is fun and addictive.
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Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82]
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80Fight Night round 3 works as well as could be expected on the PSP. EA Chicago tried its best to work around the lack of the second analog stick.
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80The portable go-anywhere nature of the PSP game makes it easy to tolerate that version's rough spots. If you like boxing, either version should make you very happy.
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A more exciting, more involving boxing experience than this year's PS2 game. [Apr 2006, p.90]
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Unfortunately, this is being docked points for its ridiculous scheme that forces you to play online or give ESPN your e-mail address. [Apr 2006, p.132]
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Depth, and oddly enough, simplicity, have been sacrificed for portability, making this a mixed bag when all is said and done.
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75The controls do take a little to get used to but once you have mastered the controls then you are in for a treat.
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An adequate port of an outstanding console game.
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Look beyond the somewhat crude control system and there's plenty of life in this deep and handsome boxing game. [May 2006, p.94]
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The Rival Challenge mode is a blast, and it's perfect for blowing off a little steam and killing time in the process.
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70Despite the pick-up-and-play allure, Fight Night Round 3 can quickly tire out of frustration. The PSP's limited number and close-proximity of its buttons don't do this boxer justice--fitting jabs, hooks, uppercuts, blocks, clinches, special moves, taunts, etc. for fast access just doesn't work well on the system.
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69If you can manage to get a handle on the controls, you may find a likeable boxing game in Round 3 for the PSP.
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67But when you make the controls unintuitive and overly complicated, then highlight this with long load times and sketchy multiplayer aspects (two portable no-nos), the game's appeal is drastically reduced.
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60The hits feel weighty, the career mode is filling, and the other goodies mix up the formula well. I played it so much I actually developed a callus on my left thumb from the analogue nub, which says a lot about how fun and addictive the experience can be. The controls are very close to being a dealbreaker, however.
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Hamstrung by an awkward control scheme, Fight Night Round 3 for the PSP fights an uphill battle from the start and never manages to snag a belt. But by way of its content and delivery, this contender at least makes it into the middle rounds.
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50For those willing to endure the poorly-translated control scheme, the career mode is rather well done, as are the Rival Challenges, which really lend themselves to the short burst gameplay that's crucial to handheld.
User score distribution:
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Positive: 8 out of 8
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Mixed: 0 out of 8
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Negative: 0 out of 8
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DonnyH.8Great boxing game. Better than some other reviews have given it credit for.
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Mo9
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JohnH.10