Play MagazineMy feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]
PSM3 Magazine UKAn interesting gaming artifact, and very lovable...but essentially rubbish. [May 2008, p.79]
Awards & Rankings
Generally favorable reviews- based on 50 Ratings
Apr 28, 2013I never cared for the original Final Fantasy in any of its previous incarnations, but I recently gave the PSP port a shot and I am so glad II never cared for the original Final Fantasy in any of its previous incarnations, but I recently gave the PSP port a shot and I am so glad I did. This is the definitive version of the game, with design upgrades that make it quite nice to look at and extra dungeons that give the player something challenging to attempt. The story and gameplay works all the same, with just some basic tweaks such as set magic usages being replaced by the now commonplace MP system (which is a major improvement) and some names being adjusted due to latter entries in the series creating more popular names (ie: Life is now Phoenix Down, Imps are now Goblins, Ice is now Blizzard, Orbs are now Crystals, etc). This is a must play for any RPG fan and a must own for any Final Fantasy fans. Just be prepared to wander around aimlessly searching for hints as to what you're supposed to do next, as you often have to fetch a hidden item from some dungeon or town in order to be able to progress to the next section of the game. Great game though, and a very fun/challenging way to kill 20-25 hours.… Full Review »
Oct 11, 2013Based on the original where the "Final" fantasy sprouted, it is an update/remaster of the classic NES RPG.
Story: During the time theBased on the original where the "Final" fantasy sprouted, it is an update/remaster of the classic NES RPG.
During the time the original Final Fantasy was released there wasn't much narrative and story in most games and this still holds true to this remaster, while there is a story present, namely: the four Heroes of Light trying to restore elemental balance to the world, it is spread far and wide, usually leaving you searching for clues on where to go next, this didn't bother me, but people less patient as myself might be offset by this approach of story progression.
This is where the game shines, while simplistic compared to current generation FF's, it is by no means bad, battles go well paced and you're always trying to get to the next town to increase your equipment or learn new white/black spells, the (over)world is well (re-)made with some extra dungeon's to boot, each holding a few new bosses from other Final Fantasy games.
It holds it's top-down view but has a tremendous graphical overhaul compared to the original NES version, and a far more crispier look then the GBA update, animations are smooth, spell effects are nice and the updated sprites for party members and monsters alike are everything you would expect.
Another high point, the songs are remastered and sound a whole lot better, with the new dungeons and bosses also comes new music from the games those bosses are from, I definitely like the improved Mount Gulg theme.
All in all, Final Fantasy Anniversary Edition is an overhaul with minimal changes to story and gameplay but optimal changes to graphics and music. If you can overlook the simplistic battle system in this day and age then it is the best version Final Fantasy I has to offer...… Full Review »
May 14, 2011My first Final Fantasy was Final Fantasy XII so I'm quite a newcomer to the series. Since then I've played VII, VIII, XIII, III, and IV. NowMy first Final Fantasy was Final Fantasy XII so I'm quite a newcomer to the series. Since then I've played VII, VIII, XIII, III, and IV. Now before venturing into this game I was well aware that many thought this game only appealed to fans from long ago. In my experience however I've gotten quite addicted to it. I'm not really sure what it is about this game but other than the art much of this game is far too old. First off, the gameplay is not only extremely simple, but extremely easy. Much of your commands will involve holding down circle until one of your team mates are low on health, which will take a while. There are also quite a lot of random encounters, which really bugged me at first but I got used to them fairly quickly. You should also understand that there is no story in this game, you will relate with none of the characters and most of your quests are about killing someone to save someone or fetching something to do something. Probably my biggest criticism about this game is that is does nothing to help guide you to your objectives. The game's simplicity is perfect for playing on a bus or in a line but because of the extremely ambiguous goals, you'll often find yourself looking up what to do on a strategy guide. That being said I really do like the retro and simple feel of the game as well as the amazing art but it could have been much more fun with an objective marker.… Full Review »