Jul 7, 2012This game has no value in the modern SRPG field. Issues include:
1) The worst thing about this game is the AI. You often have guests - friendly AI controlled characters - on your team that screw up everything. For instance, one of them ran into a doorway, behind which was almost the entire enemy army. He was a strong fighter, so I positioned my White Mage behind him to heal why he fought. I healed him, it came to his turn...and he used a potion on himself (to restore about 15 of his 78 hit points) and ran away, leaving the enemy army against my White Mage. Horrendous.
2) You place your characters on grey square tiles before you even get to see the map. Random enemy placement often results in team members being in less than ideal positions.
3) The camera is horrible. It works off the four angles of the board, so if an enemy is in between walls in the middle of the map you usually can't see them. Worse, you generally have to exit the command menu to actually control the camera.
4) There's no easy way to check the turn list or AOE on enemies attacks. You have to exit the command menu, bring up another menu, find the character you want and click on them. This really slows games down, as enemies will often charge a spell within two seconds, so you're checking every move to see where you can and can't move and wondering whether they've locked the attack to the unit or tile. The enemy always knows what you've done, but there's no way for you to know.
5) It's impossible to keep your team alive. Phoenix Downs restore a random amount of health, which is always less than a single hit from an enemy. Trying to restore an ally to health usually results in the death of your healer.
6) Enemies rank off your highest level character. The game's tutorial suggests you keep a balanced team, but it's impossible when in one mission your entire army dies. You go to town, hire new warriors, find a random battle, and then die instantly because the enemies are 8 levels higher than you.
I honestly have no idea how this was ever considered any good when it was released, but it certainly isn't any good now. All the Fire Emblem games are basically the same gameplay wise, but they are infinitely better than this. The same goes for Jeanne D'Arc, the Disgaea games and Tactics Ogre.
I would never recommend this game to anyone. My biggest regret is assuming it would be good and buying it off the PSN, since I can't return it.… Expand
H.P.Dec 3, 2007Final Fantasy Tactics was my favorite PSOne game of all time. I spent a year looking forward to this game coming out. Here is how my first day witht he game went: -Went to BestBuy to get game. -Unwrapped game and put it into PSP. -Giggled like a little girl -Turned on PSP, watched cutscene, Great Stuff, (what's with the different dialogue?) -Started first level (Wow the graphics are worse than the PSOne, everything is stretched out, rather that it being turned into true widescreen it was just stretched horizontally) -Put in my FFT copy inot PSOne just to make sure I wasn't imagining things (I wasn't) -Beat first level, went on to next cutscene and the first bandit battle (Wow the dialogue is completely different and now has weird pseudo-Elde-Englishe tone) -Cringed -Took game out of PSP, put back into case. -Put up for sale on Amazon.com Auctions.… Expand
GlennG.Oct 11, 2007Only people who had never played Jeanne D'Arc on the PSP would give this a high score. The controls suck. You can't position the playing field to easily see the players. Everything is too small, including the text and the figures. The game should have been redone, not just ported to PSP code. I think a lot of people played the game on the previous platform and are giving it a 039;nostalgia' boost in scores for the PSP version. Stick with Jeanne D'Arc and you'll be inifinitely happier, if you like TRPG's.… Expand
AlexisD.Oct 21, 2007I played the psone version on my psp for around 5 hours, but when I heard that they were making a UMD port for this game I stopped playing and thought I'll just wait for the UMD port. When I got my hands on the UMD, I was so dissapointed to learn that the UMD version of the game looked exactly like the psone version. They didn't change anything!! I was hoping it will be more colorful and suited for the psp but i was wrong. They just changed the cut scenes which is a real shame. This is a real waste of money. I wouldn't call this a remake. I was really expecting that they'll re- done the whole game but they just ported it straight from psone.… Expand
DanP.Jan 20, 2008This game hurts my eyes. I mean that literally. My eyes hurt after playing it for more than a few minutes. The reason is simple: the entire screen is blurry! For some unknown reason they apparently render the screen slightly smaller than the PSP's resolution and then scale it up. The end effect is that my eyes hurt after playing. Add in the ridiculously slow effect animations and the complete lack of improvement to the game UI, and you're lefting wondering if Square-Enix did anything beyond recompiling the code for the PSP. Along with the poor video quality comes poor sound quality - things like thunder claps and roaring wind instead sound like high pitched squeals. It almost seems that no one at Square Enix ever tested this game on a real PSP, assuming they tested it at all.… Expand
RhodyTobinOct 10, 2009This game has absolutely no polish. It seriously feels like nobody bothered to give it a quick play through before releasing it. The old problems (bafflingly terrible camera, convoluted mess of a story, complete lack of difficulty balancing, broken jobs and characters like the Calculator and TG Cid) combine with whole new ones (lack of quicksave in a handheld game, immense amounts of slowdown during every single move that isn't a basic attack) to bring this terrible old game down to a whole new level. Don't let your nostalgia fool you. This game is unforgivably broken.… Expand
HosenmangelWernerSep 29, 2007This game is too hard without cheats!