Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 13 out of 30
  2. Negative: 0 out of 30
Buy On
  1. Feb 28, 2011
    A fun game about killin' critters and collecting loot. It has some great ideas in place, including a transforming weapon model and complex bullet creation. But Gods Eater lacks variety. Furthermore, the pacing of combat can be painfully interrupted by a cowardly Aragami running from the fight.
  2. Mar 31, 2011
    A game designed for people who like the idea of Monster Hunter, but for whatever reason – whether it's sharpening your weapon, eating steaks for stamina, laying traps for captures, being stampeded by an enraged Barroth or failing to bag a Deviljho Gem for the tenth consecutive time – find the game too demanding.
  3. Games Master UK
    Mar 3, 2011
    Isn't quite as refined as Monster Hunter but it offers faster paced gameplay that some might even enjoy more. [Mar 2011, p.98]
  4. Mar 25, 2011
    Gods Eater is a good game if you're a Monster Hunter fan. It offers more of the same, but with enough content to still be fresh.
  5. games(TM)
    Mar 23, 2011
    Clever inventory management. [Issue#107, p.102]
  6. Edge Magazine
    Mar 15, 2011
    Despite deep customisation (right down to the trajectories of your bullets) and some truly striking monster designs, it's impossible to shake the feeling that you're playing an inferior imitation of a better game. [Apr 2011, p.103]
  7. Mar 3, 2011
    God Eater Burst is a Monster Hunter clone game that delivers a nice experience to the player. Capcom's series has a much more epic scale, but the frantic and more dynamic pace of Namco's game will make you feel satisfied.
  8. 50
    The only Monster Hunter clone to try and break the mould, but it still suffers from all the old problems of repetition and poor controls.
  9. Apr 6, 2011
    God Eater Burst adds its own twist to a genre that spawned lots of clones after the success of Monster Hunter and can be seen as a good alternative if you long for a different setting. It does have some limitations though, that effectively keep it from reaching for the stars.
  10. Apr 10, 2011
    Information gaps, repetition, and camera issues aside, Gods Eater Burst remains a faster-paced and more welcoming version of Monster Hunter.
  11. Apr 11, 2011
    It's in the long run that this Namco title reveals it appeal, with its own world and gameplay, especially the use of its God Arc. Both deep and fun to play, it has enough to charm some of the genre's aficionados, even though the Monster Hunter games remain the undisputed champions of this category.
  12. Apr 20, 2011
    Cannot compete with Monster Hunter, still can appeal to fans of the genre.
  13. PSM3 Magazine UK
    Mar 13, 2011
    There's plenty here to excite action-orien[]ted RPG fans. [Apr 2011, p.90]
  14. Playstation: The Official Magazine (US)
    Mar 17, 2011
    Though Gods Eater Burst is an enjoyable romp, be prepared to go on this hunt alone. [April 2011, p.83]
  15. Apr 1, 2011
    Quotation forthcoming.
  16. May 25, 2011
    In the end, Gods Eater Burst certainly does enough to differentiate itself as not just a Monster Hunter-clone, and easily provides good amount of portable enjoyment. Whether or not it works as a story will be completely dependent on how much players can stomach overused anime tropes, especially the execution, but does at least arrive with interesting setting and premise. RPGamers who enjoy experimenting should find the battle system an excellent laboratory, especially with the superb bullet creator.
  17. Apr 4, 2011
    Fans that want something like Monster Hunter but not in the same setting shouldn't hold their breath for Gods Eater Burst to be anything more than a quick diversion.

Awards & Rankings

#11 Most Discussed PSP Game of 2011
#12 Most Shared PSP Game of 2011
User Score

Generally favorable reviews- based on 38 Ratings

User score distribution:
  1. Positive: 28 out of 38
  2. Negative: 3 out of 38
  1. Apr 24, 2011
    I must say this game it's actually a lot of fun, even if they consider this a "clone" of Monster Hunter, and the best thing that I loved ofI must say this game it's actually a lot of fun, even if they consider this a "clone" of Monster Hunter, and the best thing that I loved of this game is that even though it gives a "good" challenge at the higher levels of the game (I'm at difficult 5 so far) the game itself never feel "impossible", and it really helps that you can bring 3 allies with you and offers you the possibility to revive your allies AND to be revived by them...or else you'll just respawn. However it has its flaws. First of all the weapons are kinda few and lacking since you just have ONE weapon but that can be modified in 3 slots (Gun, blade and shield) and 3 subcategories: not necessary a bad thing but the parts are basically different versions of the same weapons you have (not all of them of course) and you can either buy them at the merchant or make them yourself...but you'll just end up making them. The swords actually give you a different approach of gameplay (the fast, the normal and the slow one), the gun is just different on how you shoot (the "sniper" rifle, the rapid fire and the mortar), while the shields are just different on the speed of "opening", but usually you'll go for the best in stats: these aren't bad details but in general you'll just go for one "style" in each slot and probably never change. Second: the game is challenging but in a sort of "wrong way": the new monsters are gonna be tough to beat fast and that's ok...but later you'll basicly fight the same monsters again, but with 1) different elemental attribute 2) together with X number of monsters. It surely is challenging but I would have prefered harder monsters to beat instead of beating 4 of them all at once. And online?! What the hell did you make a multiplayer-based game for if there's no online feature! Unless you find friends with a psp and a copy of this game you'll just play alone doing those missions on your own, which leads to the fourth and last "rant" from me: the game gets very repetitive very fast and I got tired very quickly of doing the same areas (which are few, I gotta say...) for the same kind of mission (kill the monsters and you're done). I'm gonna give it a 7 because I enjoyed this game but I REALLY wanted different missions (we're in a post-apocalyptic world and none asks me to find stuff for them?) and more weapon choices (big swords are cool but they can get tiring after a while). Full Review »
  2. Jan 28, 2012
    A very good game, with only the flaws any other would have.

    Gods Eater Burst is a metric ton of fun. The graphics are good, and the
    A very good game, with only the flaws any other would have.

    Gods Eater Burst is a metric ton of fun. The graphics are good, and the difficulty curve is not too bad for those who expect it. There is a lto of talk about Gods Eater being a clone of MH, and they're right. But as clones go, this one has made its mark and has differentiated itself well. It shares the same mechanics and premise as MH- person goes around, kills monsters, makes clothes from their body parts, rinse repeat, profit- but it has a faster pace. No longer do you have to plan as much, or move around sluggishly. On GE, you can dash, sprint, doublejump; and the best part is, there is nothing detracted! There's the same feeling there- the same immersion as you smash a dinosaur into oblivion, as you come within a flea's pube of death only to be saved by a quick dash, etc etc. It's also very well suited to an individual's playstyle. Want to attack fast? Grab a Short Blade and a small shield and get slashing. Want to flatten an Aragami with raw power? Buster Blade and huge-ass cannon. Fancy sniping from a distance? Pick a Sniper Gun and pop some heads. This and the bullet customisation menu makes for an immersive (if initially confusing) set of options that will satisfy any player.
    Plus, the difficulty curve is excellent in this game. The game allows you to start off easy, and work your way up slowly. Many of the missions are entirely optional- it gives you a set mission to advance the story, and nothing more. If you wanted to, you could go through the game without beating any of the extra missions- though it is advised you don't. This game is still capable of chewing up the foolhardy player and spitting him out in pieces, and it is all down to what equipment you have, what you use it on, and whether you're proficient with it.
    Another major thing Gods Eater has over MH is the story. GE actually gives the player a reason to go about killing things, and it is very welcome indeed. The story is well thought out and it meshes with the gameplay well in order to create a plot that you will actually want to fill out and complete. In addition, the Burst version adds a huge chunk of plot onto the end that ties up a ton of loose ends, which the original GE left around. The only real problem with it is that the plot follows a lot of cliches and tropes seen in your average anime, and once in a while you may find yourself trolling your eyes and thinking 'did she REALLY say that...?'

    In short, Gods Eater is an immensely satisfying game. It's great to pick up and play, and has a huge array of options and playstyles. As long as you don't mind similarity and the occasional niggle, this will become a quick classic.
    Full Review »
  3. Mar 2, 2013
    While I originally thought it would only be a Clone of monster hunter, i was surprised at how different it truly felt. A storyline (nothingWhile I originally thought it would only be a Clone of monster hunter, i was surprised at how different it truly felt. A storyline (nothing revolutionary but) with interesting characters (LINDOW), an awesome number or environments, interesting enemy. And a much quicker combat system, only one problem i saw, i simply wish it was longer, even after dumping 100+ hours into it i still want more. Also worth a note, the soundtrack is superb Full Review »