Grand Knights History Image
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  • Summary: While these three nations vie for continental domination, one captain must choose a nation with which to align him/herself, then recruit teams of able-bodied soldiers and train them into battle-ready knights to send off into the ever-changing online war campaign. It is up to players to choose an allegiance with one of the three factions, then progress through offline questing and intense 30-hour online skirmishes, all making use of deep, strategic RPG combat and expansive customization. Race, sex, appearance, job class, sub-class and weapon type are all freely alterable for every team member, so no two knights are ever the same; and unique massively-multiplayer online functionality allows players to test their knights against others from all corners of North America, without even requiring a constant internet connection. Expand
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  1. Nov 24, 2011
    90
    Grand Knight History is the RPG surprise of this summer in the japanese production. One that tries to further the debate, all the while bursting free from the clich├ęs of a genre by throwing away the story, mostly irrelevant here. Vanillaware's game doesn't look for an easy exit by making such a choice, but by focusing everything on its game system, it also succeeds, since it provides a mesmerizing pleasure to Tactical RPG and Wargames fans.
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