If you're a more casual RPG player, you might want to give Gungnir a pass, but if you are a connoisseur of the SRPG genre, then Gungnir will delight you like few other games will.
Basically, this is a game with a great deal to offer. You can take a casual approach or really dig in and benefit from the strategy you give your characters. Should appeal to anyone who is already a fan of TRPGs.
First impressions: For one, disregard the official 'critic' who wrote that the story does not develop for twelve hours, it develops quite fast and with excellent writing within the first hour! All fans of Tactics Ogre, Final Fantasy Tactics and similar games will immediately feel right at home. I've been playing tactical RPGs since Sega's original Shining Force, and this one is on par with any of the aforementioned games in quality of story and emotional attachment you will develop toward that characters. Graphics are excellent, the combat is intuitive, maps are varied and challenging, yet not overly so, unit upgrades and hiring is fun and well thought out though not ground breaking, and the musical score is beautiful and haunting.
This game is WELL worth the price tag of $29.99. You will NOT regret it!
Overall, this game sits somewhere near the middle of the spectrum. While the story comes off a little bland, and the mechanics are maybe too complex for their own good, neither are off-putting.
Gungnir takes some chances with the strategy-RPG formula, but many of these design decisions fall flat, and the story offers little of interest until about 12 hours into the game. It's a competent tactical offering, but not a particularly interesting one.
Gungnir looks nice, but it's underwhelming. Getting into the fights was easy enough when I decided to ignore the game's extra tactics, and the combat turned out to be engaging enough. But those characters… I've never actually watched paint dry before but it sounds more interesting than actually reading through these characters' plight. Let me summon the demon, let me slay some bad guys, and let me be engaged in a story… don't make me feel like I'm sitting on the sidelines.
The most creative turn-based strategy game I have ever played, with one of the grittiest plots I've ever seen in an JRPG, reminiscent of Apartheid. If you like difficult SRPGs, play this game.
Gungnir is a good game with a nice story and some good tactical battles, a shame it's rather short and too simple for its own good, despite Sting's fame for complex battles. Still, it's a nice pick for any strategy fan, even if I think Growlanser is by far stronger, better and deeper than this if you're to buy a new Psp game.
Awesome initial story, characters and atmosphere.
But it gets weird after 40% completion or something and there are so many MacGuffins.
The game needs at least 1.5 times longer gameplay time to explain things that got ignored.
the endings are terribly bad. Maybe the develper planned to make sequels but that never happened.
Don't bother playing it unless you want to try the unique battle system.
Terrible gaming mechanics, and touch of unbalance game-play, and a lack-luster story = Gungnir. The visual presentation is top notch and the music is great, but outside of that, this isn't a good SJRPG at all. A easy pass, and a last disappointing way too return to the psp. Most of the offical critics got it right this time around.
poor mans final fantasy tactics poor story the game play was lack luster and the art style was bleh to look at. just a generally lack luster srpg especially compared to the greats of old
SummaryIn a land ravaged by disparity where the impoverished must battle for survival, the fate of all is thrust into uncertainty when rebels happen upon custody of a young female noble and a magical spear of immeasurable power falls from the heavens. Now, hunted by incumbent powers desperate to reclaim the girl and armed with a weapon capable...