User Score
5.2

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 5 out of 15
  2. Negative: 6 out of 15

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  1. Feb 10, 2011
    10
    Lord of Arcana, for the demographic of gamers it is catering to, is an excellent game through and through. Never have I read so many reviews across the web and felt that so much wrong information was being published about this game. First of all, the game is hard, because that's the point. But you level up and get new gear and stay persistent, and soon those early enemies and bosses becomeLord of Arcana, for the demographic of gamers it is catering to, is an excellent game through and through. Never have I read so many reviews across the web and felt that so much wrong information was being published about this game. First of all, the game is hard, because that's the point. But you level up and get new gear and stay persistent, and soon those early enemies and bosses become fodder for your sword. The game demands patience from the player, but it moves along steadily (I'm about half way through at 30 hours or so, which is standard for an action RPG).

    Second, this game, though obviously heavily inspired by Monster Hunter, is quite different. It feels much more like a Square-Enix RPG, despite the fact that Square-Enix was the publisher, not the developer.

    Third, the graphics are really awesome. No, it's not the top of the stack for PSP games visually, but it is far prettier than most would lead you to believe.

    And possibly the most important point I can make: you can play this game solo. At least it hasn't given me a problem yet. Many complain that the lack of wireless connectivity doesn't allow you to conveniently play with others, but you can certainly play this game alone. I've been doing just fine...you just need to grind, loot, build new gear, level, and learn your enemies attack patterns.

    Overall, this is already going to be one of my favorite PSP games of 2011, so if you are on the fence, please by all means, pick this little gem up. Not many things are more rewarding than downing a monster after fighting him for 20 minutes.
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  2. Mar 18, 2011
    10
    This game is very similar to monster hunter game series, but theres nothing new to this game..
    The game is boring and no challenge at all..I like monster hunter than this kind of cheap low budget, boring game..
  3. Jun 1, 2011
    9
    it really isn't that bad, it has as much of (maybe more) a story as monster hunter and the graphics are at the very very least decent. comparing it to monster hunter, with which it shares a lot of similarities, it doesnt feel like its balanced as well and there isnt as much of a variety of non-boss monsters, on the other hand, youv'e got a bit more customisation and variety in your moveit really isn't that bad, it has as much of (maybe more) a story as monster hunter and the graphics are at the very very least decent. comparing it to monster hunter, with which it shares a lot of similarities, it doesnt feel like its balanced as well and there isnt as much of a variety of non-boss monsters, on the other hand, youv'e got a bit more customisation and variety in your move set with battle arts and magic cards, and its a bit more streamlined, with no need for sharpening stones and similar items (i know some people like that extra complexity, but i can live without it). something i particularly liked was the unusually robust demo version you can give people without the game which puts most DS download games to shame, it lets them play up to the third chapter, and more importantly it lets them play with you in multiplayer missions. Expand
Metascore
53

Mixed or average reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 2 out of 45
  2. Negative: 15 out of 45
  1. Sep 5, 2011
    60
    If you have friends who love the role-playing/action sub-genre and have already played through the other games of this type, give this one a try, as there is some genuine fun to be had. If you're a solo player who's just looking for a few creatures to slash, feel free to skip this one.
  2. Apr 27, 2011
    35
    Clearly, the guys at Access Games understand that games in the Monster Hunter vein are supposed to be punishingly difficult. What they didn't get was that the soul-crushing challenge should come from the gameplay and not poor design decisions. Throwing down your PSP in anger because a boss has outsmarted you is acceptable. Tossing it aside because a fight revolves more around beating the bad game design than the actual enemy is not.
  3. Apr 6, 2011
    60
    Lord of Arcana tries to follow in the footsteps of Monster Hunter, but without success. The plot, which revolves around a magical stone and the "chosen one" who must retrieve it, fails to deliver, while the controls make cumbersome and uninspiring both the exploration and the combat.