Mixed or average reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 1 out of 15
  2. Negative: 3 out of 15
  1. The actual combat is very quick, very exciting and thoroughly enjoyed. It’s unfortunate that the unlockable movies, comic books and online play were removed, but the core game is still stronger on PSP.
  2. 70
    The game looks great and the sound complements the game well.
  3. There are a number of frustrating annoyances that hold the game back from its lofty attempts at fighting game superstardom, but when the dust settles the gorgeous visuals and responsive, pick-up-and-play fighting engine come together to form an enjoyable Super Hero smash-fest that is worth a good rent if nothing else.
  4. 70
    Even with its shortcomings, this version is still the best. If EA decides to continue moving forward with the franchise, it should definitely incorporate some of the features from the portable version into future console releases.
  5. Though Marvel Nemesis: Rise of the Imperfects is a competent portable beat-'em-up, it's not the best value the PSP has to offer.
  6. The camera is troublesome, hit detection feels odd, and the characters are completely unbalanced. [Nov 2005, p.180]
  7. Thankfully, the PSP gets a lock-on button, so you can focus on one particular enemy without the camera forcing you to lose sight of them. This makes the game much less frustrating to play, and is something that should have been in the console incarnations.
  8. Imperfects, as a pure one-on-one fighter, is better than the clumsy home console versions. It provides some entertaining and authentic-looking super-hero combat that Marvel fans will enjoy.
  9. 60
    Mishandled is the best way to describe what EA's done with the Marvel license.
  10. 55
    Still a fairly average game, but if you just must own one either the console version or the PSP version then the PSP version is the better choice.
  11. Unfortunately, this mode gets mind-numbinglly repetitive, and gameplay is still awful. [Nov 2005, p.98]
  12. The game's still shallow, but on the PSP, ease of play becomes a virtue. It's still not fantastic, but it's a passable novelty with a great license. [Nov 2005, p.121]
  13. The only reason to play further in the story is to play as someone else, but once you get there, you grow tired all over again.
  14. 40
    Marvel Nemesis: Rise of the Imperfects on PSP feels like it was made by a bunch of Madden jocks as a way to screw with comic nerds.
  15. A good idea lies somewhere in the middle of this wreck, tucked away behind the messy design and unenjoyable fighting system. Avoid like a debilitating disease. [Christmas 2005, p.106]

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