Me & My Katamari PSP

  • Publisher: Namco
  • Release Date: Mar 21, 2006

Generally favorable reviews - based on 49 Critics

Critic score distribution:
  1. Positive: 27 out of 49
  2. Negative: 1 out of 49
Buy On
  1. Be warned that the control scheme is quite frustrating and the levels are reused more often than they should.
  2. 70
    While it may be the most lackluster chapter to date, it's still pretty entertaining -- but only in small doses. Just be aware that the price is too high and the replayability is too low.
  3. 70
    While the controls aren't as counterintuitive as many have claimed them to be, the game has minor draw distance problems when you're Katamari gets too big and there're too many big objects on screen. You'll find that the game doesn't load the smaller items and you're Katamari will pick up objects that aren't even represented onscreen.
  4. This is a Katamari game in all its glory, only a bit truncated. It doesn't have the longevity or the broad appeal of its predecessors, but it has the basic spirit, which is what counts.
  5. If you love the personality and the gameplay of the series, you'll find it all here. And if you've never played a Katamari game before, you're in for a wonderful surprise.
  6. 70
    There's plenty of ball-rolling fun to be had here, as long as you keep it to brief intervals, or as often as the pain in your hands will allow.
  7. But the lack of ingenuity and appealing new level designs simply spell this out as Katamari Portable instead of a blazing new experience.
  8. 70
    The lack of precision in controlling your Katamari really stands out when you are trying to maneuver within very tight areas.
  9. It's almost impossible to play Me & My Katamari without the Prince developing a bizarre drunken stagger, veering constantly to the right or left as you play. As Me & My Katamari retains the occasionally-unforgiving time limits of the original game, this can lead to a lot of frustrating retries.
  10. With the most bizarre humour you're ever likely to see in a videogame, the same simple premise, the strangely hypnotic tunes and a functional stab at getting the basics right, Me & My Katamari is a thoroughly recommended title for fanatics and newcomers alike.
  11. AceGamez
    The bottom line is that, despite the lack of variation and awkward controls, Me & My Katamari is a genuinely addictive yet simple concept that meant that for once I was the person telling my girlfriend to 'put that down and come help with the washing up!'
  12. The problem with the game lies in the fact that something so fresh 18 months ago suddenly feels a little crusty around the edges and suspiciously soft in the centre.
  13. Computer Games Magazine
    The number of levsls has shrunk with the rest of the package, a bummer revelation that casts a minor cloud on this tropical beach party. [July 2006, p.89]
  14. Edge Magazine
    In short, it’s a game with its spirit, its satisfaction and its structure intact. [Jan 2005, p.88]
  15. If you’re willing to relearn how to roll a Katamari and put up with some thumb strain Me and My Katamari brings everything you love about the series on the PSP. [JPN Import]
  16. netjak
    If all you really wanted out of life was to be able to roll up new objects and read what someone writes about them when they've been given the go-ahead to be as wacky as possible, Me & My Katamari might be enough to keep you satiated.
  17. This may be blasphemy, but I have a feeling Me & My Katamari would have been a really excellent game...on the Nintendo DS.
  18. Play Magazine
    Here's the sticking point--the game is neither as fun nor as well-made as the other Katamari games. [May 2006, p.57]
  19. The magnificence of rolling around, attaching yourself to everything that moves or doesn’t move is lost on you so called gamers, too afraid of the words of us game journalists to buy something unique, entertaining and insanely brilliant as this. Even if it isn’t great on PSP.
  20. The shortness of the experience is very disappointing, especially as this is the last game in the series, and the lack of original music simply adds to the feeling that Me & My Katamari simply isn't the game it could have been.
  21. Me & My Katamari doesn't move the series on at all - in fact, it sort of rolls it backwards a bit, what with the smaller levels, slightly shonky control system and limited multiplayer modes. Not to mention the fact that you're constantly having to play through environments you've already explored, which is just tiresome.

Awards & Rankings

#47 Most Discussed PSP Game of 2006
User Score

Universal acclaim- based on 22 Ratings

User score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. [Anonymous]
    Nov 24, 2006
    One of my favorite PSP games. Like the first, many people will be bored by the lack of level varity, but upon a good search of each level, it One of my favorite PSP games. Like the first, many people will be bored by the lack of level varity, but upon a good search of each level, it is clear they are very unique (the small level in particular). Full Review »
  2. KevinS.
    Apr 15, 2006
    Totally addicting...unique control scheme.
  3. BrianT.
    Mar 27, 2006
    Great game, one of my favorite PSP games. I'm a huge fan of the series. However, the game has several annoying slowdowns and is not Great game, one of my favorite PSP games. I'm a huge fan of the series. However, the game has several annoying slowdowns and is not always responsive to the controls during these slowdowns. Still, incredibly fun to play. Full Review »