• Publisher: SCEA
  • Release Date: Sep 13, 2005
Metascore
66

Mixed or average reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 11 out of 43
  2. Negative: 3 out of 43
  1. Really easy to pick up and play. The controls are very easy and responsive. The mini puzzles that are presented to the gamers are easy enough to understand yet still provide a nice challenge.
  2. Offers a quality presentation of a sometimes-awkward game, but for the most part you can overcome the quirky camera and really get into the melee and ranged combat. And the collection of mini-games rivals a handheld version of "Mario Party."
  3. MediEvil is ultra-polished, filled with wonder and brilliant level design and set to a soundrack I'd put up against any cosole game on the market. [Sept 2005, p.61]
  4. A solid title whose best features include the humor, story, and amount of modes the game offers.
  5. Minor technical issues aside, this is one of the more polished games on the PSP in terms of presentation.
  6. A quirky, lighthearted third-person action-adventure that's a fun and engaging diversion - ideal for the PSP. [Oct 2005, p.109]
  7. It's a great looking game with top-shelf cutscenes, voiceacting and writing. The gameplay itself is just slightly above average but it's plenty challenging enough for gamers of all levels.
  8. 80
    Unfortunately, both the action/adventure sequences and the platforming/puzzle solving sequences are fairly basic and, therefore, rather easy.
  9. MediEvil Resurrection is largely based on old hack n' slash design tropes (like collecting runes to open doors and rudimentary arena-based boss battles) that seems a bit dated in this day and age. [Oct 2005, p.154]
  10. While the flawed camera system and occasionally awkward attack mechanics can make the gameplay a little troublesome at times, on the whole MediEvil is a thoroughly fun title.
  11. The camera issues and combat problems complicate this version of Sir Dan’s adventures, making this one less than perfect, but more than adequate as a basic platformer.
  12. 73
    Unfortunately, the lack of fundamental necessities like better camera functionality and fighting mechanics end-up weighing down the experience. We simply need a camera that controls better.
  13. A solid, albeit formulaic action game that you should take or leave depending on how important things like story and humor are to you. Love to laugh? Get this game.
  14. On a technical level, the control scheme is a pain in the ass!
  15. It's funny, there are plenty of new locales and characters, and the production values are admirable, though the framerate chugs and the camera could be more refined. [Nov 2005, p.96]
  16. While it's not the most original game of its kind, fans of MediEvil should like this slick redux of the popular PlayStation platformers. The wireless multiplayer minigames are a nice bonus, too.
  17. 70
    While fairly on the generic side, Resurrection does manage to offer a decent platforming experience for gamers searching for something new.
  18. The strongest feature the game has though is the comedic tone of the game. When you play it, you almost feel as if you are in a Monty Python game, or one of Tim Burton’s animated movies.
  19. Using Sir Dan as a mascot platforming character wasn't the best idea. Jak & Daxter on the other hand, might have been - but we'll just have to wait for that treat later on in the year.
  20. 70
    It's challenging, fun, genuinely hilarious, and sets the benchmark for future PSP games in this genre - the likes of Daxter and Prince of Persia have a lot to live up to.
  21. An interesting world and great atmosphere can't save repetitive gameplay made even more tedious by a terrible camera system.
  22. It looks pretty and the controls work well, but overall MediEvil lacks in excitement and is slow to get good. You'd only buy because there aren't any other decent action adventures around yet. [GamesMaster]
  23. 65
    There is enough of a package here to justify a decent portable game and a nice 3-D quest, the likes of which have never been seen on a handheld. If only Medievil: Resurrection spent a little more time cleaning off the cobwebs.
  24. Despite its look, Resurrection is so clearly a PSOne game at heart that it is difficult to stomach as a modern release, and despite the extremely slick production values, it is not the sequel fans were hoping for, nor the proper modernization that the series deserves.
  25. What once seemed so charming and fresh comes across as competent but stale from othe crypt. [Oct 2005, p.120]
  26. Unfortunately, the game hasn't aged well, and although it has plenty of personality, the maddening camera control and broken combat mechanics quickly spoil the fun.
  27. MediEvil Resurrection nails a whole lot of things, but doesn't quite get a handle on its most important aspect – gameplay.
  28. MediEvil on PSP feels too much like a half-hearted rehash of the old PlayStation game, but with with some new faults. The fighting degenerates into a simple hack’n’slash, despite different weapons and attack combos. The controls are just not good enough for varied combat. Despite the repetitive and simple combat and platforming sections, the reason you keep on playing is the humour. Sir Dan is a very sympathetic character and its fun to follow his erratic adventures around Gallowmere and his strange interaction with other characters. Voice acting is excellent too [Sept 2005, p.66]
  29. It's ironic that a game featuring a jawless, semi-putrid swash-buckling skeleton is essentially the re-animated gaming carcass of a 1999 PSone title.
  30. The snarky gargoyles and twisted art design certainly merit the attention. But even a handful of decent jokes weren't enough to complete the illusion that this is a truly updated release, rather than a ten year old game with a nice coat of varnish.
  31. 60
    Blindly swinging your sword while trying to manipulate your skeleton is like trying to drive a unicycle on a high wire covered with banana peels. And we all know how that brilliant little experiment ended, now don't we?
  32. 60
    It's a sluggish game, but its brief moments of brilliant designs make it worth a look.
  33. This tale of the comical (and dead) knight starts off brilliantly, but the excitement tapers off when severely hampered by the nasty camera and repetitive action.
  34. Had Studio Cambridge spent as much time tweaking and refining the gameplay mechanics as they did reworking the audio and visuals, this could have been a truly great remake.
  35. A satisfactory diversion on the PSP that’s hampered by some control and camera issues. It could have been a lot more fun.
  36. A fun action adventure game with some redeeming qualities and a likable main character... if you can soldier past the not-so-fun parts and overlook some of the design flaws and engine issues.
  37. Just trying to play through the game was a struggle; sure the cumbersome controls and other such issues are frustrating, however the biggest concern is the lack of appeal the game has, boredom sinks in after only a couple of levels and there’s very little to re-capture this later in the game.
  38. For anyone who hasn’t played a thirdperson platforming adventure game in the last five years, this might well serve as perfectly engaging and adequate entertainment. To everyone else, it serves as a very clear reference point for just how many evolutions the rest of the genre has undergone since the PS1’s heyday. [Oct 2005, p.96]
  39. Quotation forthcoming. [Nov 2005]
  40. I do know that every time I sit down to play this game, after sitting through the too-long-for-what-you-get loading screens, I just want to turn it off, and that’s not a feeling that I want to have when playing a game.
  41. Judged purely on its own merits on this platform it looks like it might be vaguely interesting, but all too soon you're dragged into the real world and forced to acknowledge that despite its warm touches of humour, the hackandslash action is nowhere near the standard we expect from a full-priced game these days.
  42. Collision detection is extremely sloppy, and there's some inexcusable stuff, like ranged weapons that fail to register solid hits because they're still busy registering the previous shot, and a camera that's very mercurial in its performance.
  43. I honestly do think that Sir Daniel Fortesque is a good character with potential, but I would have much rather seen an all-new game with a nod towards current methodology than a rehash of something that honestly wasn't all that great in the first place.
User Score
8.7

Generally favorable reviews- based on 38 Ratings

User score distribution:
  1. Positive: 10 out of 11
  2. Negative: 0 out of 11
  1. Apr 12, 2012
    9
    Great remake of a great game!
  2. Alex
    Oct 4, 2005
    9
    Very fun and VERY addicting. The only problem i've found is the controls are a bit clunky. using the analog stick somewhat solves this Very fun and VERY addicting. The only problem i've found is the controls are a bit clunky. using the analog stick somewhat solves this problem though. 9.5/10 Full Review »
  3. [Anonymous]
    Sep 7, 2005
    9
    It's fun to play it good humor!