• Summary: SNK Playmore, in celebration of the 10th Anniversary of their classic arcade franchise Metal Slug, releases the greatest array of Metal Slug titles ever assembled for the PSP including Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, and Metal Slug 5. The METAL SLUG COLLECTION is a "perfect translation" of the arcade classics and features Wireless support for intense two-player action. [SNK Playmore] Expand
Score distribution:
  1. Positive: 19 out of 26
  2. Negative: 0 out of 26
  1. 91
    Fantastic fun converted perfectly to Sony's handheld. All the Metal Slug you could ever want. [Issue #150, p.86]
  2. The games that are presented on Metal Slug Anthology are a marvel of art and design. There are, frequently, excruciatingly tough but all of their peaks are surmountable by the persistent and/or the talented.
  3. It's entertaining, amusing and its screen-filling boss battles are impressive, but it's completely throwaway. [Dec 2006, p.96]

See all 26 Critic Reviews

Score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. BombDuggy
    8
    An excellent collection for PSP showcasing some of arcade gaming's finest moments. a great value package including seven games which can be saved at any time-despite additional loading times this is brill. Expand
    • 0 of 0 users said yes
  2. TomM.
    7
    I love Metal Slug, and this is a fine collection of all the games. But nothing beats Metal Slug on old Arcade Machines, were you had to pay for every time you died. Expand
    • 0 of 0 users said yes
  3. GregT.
    7
    This is great fun to play and reminds me so much of the enjoyment I used to have in the arcade. It also amazes me at how much money, as kids, we must have pumped in to these machines. The main problem with this game is that after a while you stop caring about how to survive an enemy and just die to get hand grenades back to kill them quicker. This is because the levels are just too hard to complete without dying and the aim of trying to survive whole levels in order to save the captives is just ridiculous. I would love to see how to how the creators thought it was possible to kill the bosses without dying at least 5 or 6 times. Overall I think this is great button crunching fun but after you have finished each game the liklihood of replaying them is very low. Expand
    • 0 of 0 users said yes