• Publisher: Capcom
  • Release Date: Aug 28, 2007
User Score

Generally favorable reviews- based on 77 Ratings

User score distribution:
  1. Positive: 66 out of 77
  2. Negative: 6 out of 77

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  1. Oct 30, 2011
    "wow. the ignorance of American game reviewers truly astounds me." ChrisBB makes a statement that the American reviewers are quick to dismiss Japanese titles. Let's face it BB Japan has been in a creative slump for years and the other countries are the only developers willing to try (or take a risk) on something new. All I have seen from Japan are the same spreadsheet style rpg games, the fighting games (like Street Fighter) and a collage of the same dating-esque sim style games. Which they have been releasing for over twenty years. Monster hunter is good but it really doesn't hold up to the originality of many other titles being released. Did you really think a game where you kill dinosaurs hasn't been done before? Seriously, take a look at some of the independent titles being released by Japan vs other developers, you got Minecraft on one side and the same old JRPG title on the other. Western people need to stop over-glorifying these profit orientated dip **** They suck the life out of the industry. Expand

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 19 out of 38
  2. Negative: 0 out of 38
  1. More of the same, sure. But considering how much more fans are getting, that’s hardly a knock against the game. And even though games of this type almost require internet capability, there’s plenty of grinding to be done and you’ll get a lot of play time for your dollar, provided it’s your cup of tea.
  2. 83
    The learning curve in the beginning will keep the riff-raff away, but those who stick around will find hundreds of quests, items to combine and a serious upgrade game sure to keep them -- and their ad-hoc friends -- entertained for a ton of hours.
  3. Fun online, but a weak single-player, duff quests and some seriously ropey combat make this a disappointment. [Oct 2007, p.82]