• Publisher: SCEA
  • Release Date: Feb 26, 2008
User Score
8.5

Generally favorable reviews- based on 85 Ratings

User score distribution:
  1. Positive: 75 out of 85
  2. Negative: 6 out of 85

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  1. Mar 27, 2012
    9
    Good god is this game addicting. I've loved rhythm games since I started playing Rhythm Heaven, but this one was even better for me because it was also an adventure! I still hear "pata pata pata pon" and "pon pon pata pon" in my head as I'm falling asleep sometimes. In addition to the storyline mode, the mini-games were just as fun (some of them even more fun). Great game to waste your life away and to have a great deal of addicting fun while it sucks away your life. Expand
  2. Jun 13, 2013
    10
    Although I only played patapon for a short period of time..(After that I gave my PSP to my mum because she always said to me that she wanted a portable movie player LOL)..I have to say that I have never met such a innovative and impressing game before..the rules are simple, as well as the core idea of the game..you just follow the rhythm and perform appropriate reaction for your order..maybe all masterpieces are based on something simple enough..for example, super mario..in which you just need to jump.. Expand
Metascore
86

Generally favorable reviews - based on 60 Critics

Critic score distribution:
  1. Positive: 55 out of 60
  2. Negative: 0 out of 60
  1. While Patapon has got the same quirky sense of style and visual charm as its predecessor ("LocoRoco"), it doesn't offer the same easy breezy gameplay. Instead, it offers an imposing amount of depth and a considerable amount of micromanagement. Which isn't necessarily a criticism - it's just that forewarned is forearmed.
  2. Behind its simplistic but charming appearance, together with its original rhythm sequences and gameplay, hides a strategy game that can grab you for hours. It shows that there’s always room for creativity in videogames. Just for that, it deserves your full attention. [Feb 2008]
  3. All serious gamers should check this one out. [Mar 2008, p.85]