• Publisher: Crave
  • Release Date: Dec 6, 2005

Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 13 out of 27
  2. Negative: 1 out of 27
  1. Hall of Fame was released for the major console systems in 2004, but this PSP port comes with extra tables, all presented as virtuoso 3D recreations, fully playable from your choice of six camera views that can easily be switched on the fly. [Mar 2006, p.91]
  2. For the most part Pinball Hall of Fame is a worthy purchase for any fan of classic games or for parents looking for a “safe” game for their kids.
User Score

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 7 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 0 out of 7
  1. Daniel
    Jul 13, 2006
    This is a great game. Very straight forward and simple, but fun. You are able to jump in for some quick fun without being tied up in a long sequence as you are in many games. The graphics are very good. Full Review »
  2. [Anonymous]
    Mar 19, 2006
    This game totally rocks! Being a baby boomer who can remember the time that only pinball tables were the in thing to do, I can say you will enjoy this pinball game more than you know. It recreates the physics and dynamics of the real thing. Have played it for hours. It totally beats the ds metroid pinball game, hands down superior. This is a reason to own a PSP, if your into pinball, or even if your not. After playing this, you soon will be. Full Review »
  3. TheWizardofPinball
    Jan 15, 2006
    OK, I got this game during the Christmas season and was immediately addicted, but decided to write a review after I've played a lot of it (I've beat most of the table goals or bought codes to unlock all the secrets as well) to see how I'd feel about it after extended play. And here I am, about a month after I first started playing it, and it's still all I can think about. Any one of the 11 or so tables (some are better than others) here can become so addicting that you'll find yourself playing hours long sessions. I just simply still cannot put it down. From the older, more straightahead tables like Big Shot and Central Park to the newer, more sophisticated ramps and objectives on Victory and Tee'd Off, and the exciting multiball frenzy that is Goin Nuts and the double table challenge of Black Hole, this game is the most fun a PSP owning pinball fan can have while not at an arcade. There are some small ball and flipper problems; very very rarely when the ball is traveling at a very fast speed it may pass through the flipper or warp through a part of the table all together, which can cause frustration while in the middle of white hot point streak. However like I said this is rare, and all the problems are far outweighed by how, just like real pinball, this game can become wickedly addictive if you don't look out. Full Review »