Power Stone Collection PSP

  • Publisher: Capcom
  • Release Date: Oct 31, 2006
Metascore
74

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 16 out of 34
  2. Negative: 0 out of 34
Buy On
  1. Play UK
    88
    The Power Stone games have always been about grossly over-the-top, exaggerated, and unashamedly indulgent bar-room style brawling. They are, to be blunt, insane, but the good kind of insane. [Issue 145, p.77]
  2. PSM3 Magazine UK
    86
    One of the best beat-em-ups on PSP, with enough manic mayhem to brighten up any joyless miser's days. [Oct 2006, p.76]
  3. There is no question the game looks dated, but it’s got arcade written all over – for better or for worse.
  4. games(TM)
    80
    If you ignored it before then you were missing out on one of the most enjoyable beat-‘em-ups the genre has. [Nov 2006, p.120]
  5. First-rate conversion of two excellent games that, individually, lose a little of their spark on PSP, although nothing that significantly dulls the overall experience.
  6. PSM Magazine
    80
    Both games are perfectly suited to PSP and make for perfect pick-up-and-play fun with friends. [Dec. 2006, p.79]
  7. 80
    With so much going on at once, you'll occasionally lose track of your character (especially during four-player matches), but you'll probably be having too much fun to notice much.
  8. 80
    The innovative Power Stone series debuts on the PSP and manages to retain every ounce of its appeal. [Dec. 2006, p.122]
  9. Do your bit for this hugely underrated fighting series and pick up this reminder of why the franchise deserves a sequel. If enough people do just that, Capcom might even think about that third game after all these years.
  10. When you couple the sheer entertainment value of the Power Stone games with the fact that this title offers two games for the price of one, that should be reason enough to warrant a purchase from any gamers looking for a great PSP fighter.
  11. While this handheld port presents new problems like long load times and a limited screen size, it still gives players access to two great arcade-style brawlers at one low price.
  12. Games Master UK
    79
    Still one of the best free-for-all fighters around, but the PSP doesn't do it any favours. [Nov 2006, p.68]
  13. Game Informer
    78
    The load times can be annoying, but it's a small price to pay for Power Stone on the go. [Nov. 2006, p.144]
  14. Fast, frantic, and highly entertaining gameplay – from the first Power Stone. Power Stone 2 isn’t nearly as exciting. The sequel is worth playing, but know that this is not worth buying as a "collection." Buy it for the original if you love the original.
  15. While the game is fun, it just may not have the gorgeous graphics and complexity of control to keep gamers coming back for more. However, it’s not often you find a game you can share with random passerby #47.
  16. Official U.S. Playstation Magazine
    75
    But if you can get through that, you'll find fun beat-em-ups that serve as a testament to the greatness of simplicity in games. [Dec. 2006, p.134]
  17. If you can find friends to play with, and can tolerate the long load times, there's some sturdy brawling to be had here.
  18. Yet another capable classics contraption, but it falls just short of being a must-own for the average gamer.
  19. As a port of a popular fighting series, Power Stone Collection is excellent, but as an alternative to the Dreamcast classics you might have tucked away in a box under you bed, it fails.
  20. The shrunken screen display sometimes forces players to readjust in the midst of a fight, and single player options aren't nearly as stacked as multiplayer.
  21. 70
    While as nice as it is to see a classic arcade-style game get its due, what the world really needed wasn't a regurgitation of Power Stone 1 and 2; it needed Power Stone 3, brought up to spec with advancements in game design and all the things players have become accustomed to in other games.
  22. AceGamez
    70
    What once was my favourite Dreamcast game is now a PSP game that is too much of a tease to love.
  23. 70
    Power Stone Collection has been given a second chance and it shows that not many games have come close to its original formula. Though two players and more is a must.
  24. It feels like a gaming time capsule, reminding you of how things used to be. Power Stone deserves to be played again, so this is still recommended. Once it loads up, at least.
  25. Official Playstation 2 Magazine UK
    70
    With its immediate and vibrant cartoon violence the Power Stone series is well suited to PSP. It can get a little hard on the eyes, mind you. [Christmas 2006, p.87]
  26. So honestly if you want to play this game to the fullest grab a Dreamcast, four controllers, and a copy of "Power Stone 1 & 2" as this port isn’t worth a damn unless you people to play with.
  27. Without either online play or game sharing, Power Stone Collection has trouble living up to its roots or potential.
  28. Spend an hour or two with Power Stone Collection and you’ll wonder what the big deal is.
  29. Unfortunately it doesn't take long to realize that Power Stone's core gameplay hasn't aged so well. [Nov. 2006, p.104]
  30. 60
    Our beef is more with the choice of porting it to the PSP and then skimping on multiplayer. Without easy multiplayer match-ups, the game just doesn’t have legs.
  31. The lack of online support severely hinders the chance you’ll be seeing a lot of multiplayer action – and even if there were online support, there’s nothing like sitting down in front of the TV with three friends and bashing each other’s brains out.
  32. 60
    Capcom should have tweaked a few things to make this more of an ideal get-together, namely the graphic presentation and the multiplayer options. As is, it's still not bad, and it makes us yearn for a third chapter.
  33. 60
    It is just a crying shame that the online capabilities of the console were not properly harnessed, and that there is a shocking lack of any real extras for those who already own the original versions.
  34. Having both games together gives some replay value but losing out on multiplayer unless you find someone else who has the game and a PSP and is within 30 feet of you can prove difficult.

Awards & Rankings

46
34
#34 Most Shared PSP Game of 2006

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