• Publisher: SCEA
  • Release Date: Nov 8, 2005
Metascore
82

Generally favorable reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 37 out of 44
  2. Negative: 0 out of 44
  1. Far from a watered-down PS2 port, Fireteam Bravo provides a full-on FPS gaming experience on the PSP, with some multiplayer and connectivity features thrown in for good measure.
  2. The real 'Must-Have' game of the year for anyone who owns a PSP. It’s single-player game will steal your heart but it’s the perfect multiplayer mode that will steal your soul.
  3. 90
    Zipper Interactive has done a great job by bringing the enjoyable gameplay of the console versions to the PSP with minimal change to the classic formula.
  4. With only a few exceptions, it exceeds every expectation. Bravo, indeed. [Jan 2006, p.102]
  5. Just what the PSP needs more of: the perfect match of a game and its system. [Feb 2006, p.90]
  6. Despite a couple minor complaints and a steep learning curve, Fireteam Bravo is easily the best game of its type on the PSP.
  7. Zipper Interactive managed to create very smooth, simple controls for a unit without a second analog nub (a minor miracle), and brought along all the SOCOM visual treats and gameplay nuances that fans of the genre crave, and the PSP enabled them to do this all in style.
  8. Like Cereal, Fireteam Bravo can be had at any course of the day no matter the event. Though the graphical glitches may leave the player dissatisfied with the quality, there is nothing wrong and you have to understand that it was made that way for a longer gameplay experience to benefit from.
  9. The best shooter on the PSP to date, if not one of the best titles on the system itself. A solid single player campaign and a robust multiplayer experience round out Fireteam Bravo.
  10. If publishers and developers insist on making PSP games with big-console values, they could definitely learn a thing or two from Fireteam Bravo.
  11. The game offers hard-hitting offline and online gameplay, impressive map sizes, and a pleasantly intuitive shooter interface, all while maintaining the feel and intensity of combat that is so familiar to fans of SOCOM.
  12. If you want to have a shooter on the go, SOCOM is one of the few games to make a compelling portable shooter experience.
  13. 86
    It is by far the most well rounded SOCOM game and delivers extended replay value both online and off.
  14. One of the few must-haves of PSP. All the SOCOM nuances are there. [April 2006]
  15. The single player is fun, but the real lasting value can be found online.
  16. 85
    Fire Team Bravo is amazing simply because it's broken through first. The team at Zipper have done an admirable job of shrinking their larger-than-life, third-person shooter package onto a PSP without losing much in the translation.
  17. 85
    The online is fantastic, the voice communication is unbelievable and the game packs everything else you need for a true SOCOM experience in your hands.
  18. Clearly the most impressive and important aspect of this game is its multi-player mode.
  19. 85
    Fireteam Bravo is a slightly flawed gem, but it’s a gem nonetheless and its gameplay online and off shines bright enough on the PSP’s widescreen to capture the hearts and minds of the SOCOM faithful and all PSP gamers who have been long starved of first-class gaming entertainment.
  20. Though the graphics did disappoint me all was made better as the game has great sound, a creative control scheme, a good single player campaign and a robust multiplayer mode.
  21. 83
    With 16 players via either Ad-Hoc or Infrastructure mode, the game has excellent potential for a very long-term multiplayer lifespan. The singleplayer aspect is great as well, and with the addition of the Instant Action mode, also has quite a long life for itself.
  22. A shocker of a shooter, providing PSP players with access to an experience unlike any they’ve ever held in their hands – tactical online fragging.
  23. If it wasn't for the stupid AI and clunky movement and weapon selecting, this would be a far better game for solo players, but online is very good and will likely reside as the top PSP online game for a long time.
  24. This game has it all. Fantastic solo gaming, endless online options, a console interface, SOCOM 3 connectivity, and even the promise of voice chat if I can ever find that PSP headset.
  25. The hugely substantial team based multiplayer, coupled with the headset support, is easily enough to warrant a purchase.
  26. Easily the best single-player shooter on the PSP, but of course there aren't that many available. [Jan 2006, p.82]
  27. The core designs that have marked this tactical-shooter franchise are well represented. [Dec 2005, p.74]
  28. But make no mistake, the single-player game isn't where SOCOM excels. The gameplay is linear and basically involves moving from one checkpoint to the next, with the strategy required being fairly minimal. It's more like a prolonged training mission for the real action found in the superb multiplayer mode. [PSW]
  29. 80
    Control is crippled by the PSP's inherent lack of a second analog stick, so you won't be pulling off critical moves like circle-strafing.
  30. The console and portable SOCOMs may look the same, but like the Olsen twins, they're different enough that you won't be satisfied with just one.
User Score
8.6

Generally favorable reviews- based on 59 Ratings

User score distribution:
  1. Positive: 23 out of 25
  2. Negative: 1 out of 25
  1. Jan 13, 2013
    10
    A great game that is better than Call of Duty. Great scope, great story, great graphics, every thing is pitch perfect to the max. Really good and must be bought. Full Review »
  2. Apr 11, 2012
    7
    The frame rate is kind of avarage. But still playable and pretty interesting.
  3. JustinD.
    Apr 27, 2007
    5
    This game is to hard to control giving yur teammates orders its to complicating actually really complicating....same with the other ones and the newest one that game out I got so frustrated it unbeleive able i mean i barely got passed the first mission but still why make it so hard for teen's i understand maybe making it adult or something for me its just confusing next time u make a game like this give better instructions and way more easier missions like its just so complicating and hard to understand the first misssion i was sitting and thinking for one hour well whatever next MAKE A EASIER SOCOM VS NAVY SEALS. Full Review »