Star Wars: Battlefront II Image
Metascore
69

Mixed or average reviews - based on 22 Critics

User Score
8.6

Generally favorable reviews- based on 104 Ratings

Summary: Star Wars Battlefront II improves upon the original game's single-player experience with open-ended, mission-based objectives inspired from all six Star Wars films. The compelling storyline spans more than 12 new locations, many from Episode III, including volcanic Mustafar and the space battle above Coruscant. All-new classic movie moments complete the Star Wars Battlefront II experience, as players battle within the interior of the Death Star and visit Princess Leia’s blockade runner, the Tantive IV, as seen at the beginning of Episode IV A New Hope. In addition, at certain key moments within the battles, players can feel the Force as a Jedi. For the first time ever, Star Wars Battlefront II players can engage in space combat and, during the same battle, board enemy ships to attack from within. Starting on foot inside a capital ship, players can enter the spacecraft of their choice and travel into space to dogfight with the rival faction. From there, they can dock within the enemy’s capital ship, overtake the ship’s command posts, man its turrets to disable its shields and destroy it from within! Or, they can simply stay inside their own capital ship and defend it from attacks and enemy fire. The choice is theirs. The stellar online play that marked the original Star Wars Battlefront returns even bigger and better for Star Wars Battlefront II. [LucasArts]
Rating: T
Official Site: http://www.lucasarts.com/games/swbattlefrontii/indexFlash.html
Developer: Savage Entertainment
Genre(s): Sci-Fi
Number of Players:1 Player
ESRB Descriptors:Mild Language, Violence
License:Movie
Offline Modes:Competitive, Team Oriented
Connectivity:Wi-Fi
Number of Online Players:4 Players Online
Cast Credit
Jeffrey Vaughn Additional Design
Greg Borrud Director Of Production
Jason Scanlin Programmer
Brad Pickering Network Technical Director
Ken Miller Programmer
Carey Chico Executive Art Diretor
Chris McGee Enviroment Artist
Joseph Donaldson Director Of Operations
Stewart Miles Programmer
Greg Johnson Designer
Juan Sanchez Lead Animator
Adam Batters Additional Programming
Steven Duan Programmer
Chris Fandrich Programmer
David Givone Programmer
Salah Nouri Programmer
Greg Walker Programmer
David Baker Associate Producer
Phil Hong Producer
Paul Baker Designer
Chris Fusco Designer
Joe Shackelford Designer
Chris Arden Enviroment Artist
Walter Cosico Enviroment Artist
Sungpil Im Aritst
Bryan Norton Aritst
Graham Traynor Aritst
Jim Tso Senior Producer
Elaina Scott Animator
Dan Andersson Additional Programming
Nathan Mates Programmer
Chris "Miggles" Arden Enviroment Artist
Andrew Cheney Sound Design
Sean Soucy Lead Level Designer
Matthew Howland Palmer Art Director
Christopher B. Baker Programmer
Brad Roepstorff Programmer
Takashi Morishima Aritst
Risako Taneda Aritst
Eric "Giz" Gerwirtz Director
Peter Dellekamp Lead Designer
Jake Cannell Programmer
Jocelyn Chew Programmer
Julian Manolov Programmer
Mike Zaimont Programmer
Michael A. Marzola Designer
Dan Nanni Designer
Brian Warrington Designer
Wallace Huang Additional Design
Moon K. Bae Enviroment Artist
Rob Keenan Enviroment Artist
Mutsuko Kasai Bunnag Aritst
Amie H. Hong Aritst
Sungpil "Alien" Im Aritst
Widyanto Wei Wihajo Aritst
Steven Left Additional Art
Andrew Mournian Additional Art
Phuc Van Dinh Production Coordinator
Tina Cruz Director Of Human Resources
Carl Lei Director Of Finance
Fredrick Badlissi Production Testers
John Fritts Production Testers
Christopher Hong Production Testers
Eddie Rojas Production Testers
Eric Rodgers Production Testers
Sam Fried Production Testers
Chris Williams Producer
Ryan James Production Testers
Eric Gerwirtz Director
Chris Williams Producer
Ryan James Production Testers
Designer/Producer/Programmer credits provided by GameFAQs.
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