Metascore
50

Mixed or average reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 1 out of 26
  2. Negative: 11 out of 26
  1. With 45 hours of missions to do and its PSP-specific design, this is one of the best games on the handheld. [Nov 2007, p.122]
  2. The single-player game will last the average gamer no more than 10 hours, after which your only option will be to repeat it in order to improve your score, or find some friends who also have a copy of the game so you can compete in the multiplayer matches.
  3. Not the most thrilling experience because going gung-ho means failing. [Dec 2007, p.84]
  4. The slow plodding existence of a SWAT team member isn't ffor everyone. [Nov 2007, p.78]
  5. Instead of setting its sights on liberty, the game should have perhaps concerned itself with offering a more engaging experience. Still, decent multiplayer and great graphics prevent this from being simply ordinary.
  6. Target Liberty has a good atmosphere and the controls have been well thought out, but the story isn’t at all convincing and the gameplay doesn’t have enough merit in the end.
  7. Target Liberty is too short, too tedious, and too absurd to take seriously.
  8. SWAT is criminally start/stop. [Dec 2007, p.85]
  9. The story, characters and control system are all lacklustre, and even the sniper mode that regularly pops up for you to save a hostage from the grips of a terrorist is badly designed, as the times are too quick to clear the area and you end up with innocent blood on your hands.
  10. There is something to be gained from Target Liberty, and if you do enjoy the likes of Commandos it may be worth your time. For anyone else though, this sloth of a game will likely be far too lumbering and largely thrill free.
  11. A repetitive and flawed experience from start to finish, SWAT: Target Liberty is a disappointing tactical strategy shooter that just doesn’t quite have what it takes to be a fun game.
  12. Target Liberty should receive a citation for roughing up the prestigious SWAT franchise. We can only hope the next effort more closely resembles its fantastic predecessors.
  13. Some ideas, such as the skill advancement and cover system, are underdeveloped while others, like the targeting system and overall mission design, are poorly executed. In the end, Target Liberty is more frustrating than engaging, more tedious than fun. That’s never a good thing.
  14. At its best SWAT: Target Liberty is a messy stealth action game that tries to bite off more than it can chew.
  15. The actions you perform on the first level are exactly the same that you use from there on forward. It’s not totally awful but the lack of ambition here is obvious. [Nov 2007]
  16. 45
    There's certainly room for a tactical isometric shooter, but that game is going to have to be at least half as good as the high water mark set by Killzone: Liberation, and this game doesn't even come close.
  17. 45
    Regardless of whether or not it was a good idea to make SWAT: Target Liberty for the PSP, it's quite a poor game either way.
  18. Target Liberty is far from actual standards on Sony’s handheld... It’s a shame that a franchise like SWAT wasn’t worthy of more thought. It’s short, unappealing and monotonous.
  19. There's not much to like about SWAT: Target Liberty. The squad-based mechanic is imbalanced. The levelling-up and weapon selection systems don't have significant effects on how things play out. The plot is silly, the cut-scenes are rubbish and everything's so small it makes your eyes hurt.
  20. Target Liberty is a game so clunky, dated and downright unlovable that between its miserable graphics, woeful presentation and tedious gameplay it feels more like a late-90s budget PC release than a premium PSP game with a price-tag to match, and playing it is as pointless and unrewarding an enterprise as you're likely to get for £30.
  21. Lacking the immediacy and fun of Killzone Liberation, this feels criminally outdated. [Christmas 2007, p.109]
  22. This is a below average, clunky game that I'm knocking an extra few bonus points off of for the sheer stupidity and laziness of the near-bordering-on-racial-profiling plot.
  23. 40
    Playing against a pal or three isn't truly any less repetitive and tiresome than the endless sequence of door breaches and fire-and-forget gun battles that define the single-player experience, but it's at least different enough to add some middling interest to a game with little in reserve.
  24. Also, the presentation is a mix of cheesy music, mediocre pre-rendered cutscenes, better in-game cutscenes, and bad voiceovers. [Holiday 2007, p.78]
  25. 20
    This game is quite clearly meant to be a celebration of how "kick-ass" the SWAT teams are, and will probably provide a smattering of enjoyment for the more jingoistic out there. But it really has nothing to offer anyone else - it's just a poor version of Killzone on the PSP. Purchase at your own risk.
  26. 20
    Target Liberty will only serve to frustrate even the most die hard of tactical shooter fans.

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