- Publisher: SCEA
- Release Date: Mar 14, 2006
- Also On: PlayStation 2
Summary:
Assume the role of Gabe Logan, a highly-trained Precision Strike Operative, commanding a black box United States Agency that legally doesn't exist. Gabe finds himself dealing with a beautiful woman from his past who harbors a shocking secret while he battles the Red Section, a para-military group in possession of Project Dark Mirror, a next-generation weapon of mass destruction. Using Precision Strike Tactics, advanced vision technology, and the latest in high-tech weaponry, Logan and his team perform surgical strike missions - too sensitive for a military response, too dangerous for civilian intelligence forces. Through the role of Gabe, players will have to be quick to strategize, as he is responsible to infiltrate, recon and execute decisively. Once inserted, Logan is his own authority - he must make life and death decisions, quickly choosing which course of action to take.
| Rating: | M |
|---|---|
| Official Site: | http://www.us.playstation.com/Content/OGS/UCUS-98641/Site/default.asp |
| Developer: | Sony Bend |
| Genre(s): | Tactical Shooters |
| Number of Players: | 1-8 Players |
| ESRB Descriptors: | Blood, Intense Violence, Partial Nudity, Strong Language |
| Offline Modes: | Competitive, Team Oriented |
| Connectivity: | Online, Wi-Fi |
| Online Modes: | Competitive, Team Oriented |
| Number of Online Players: | 8 Players Online |
| Cast | Credit |
|---|---|
| Darren Johnson | Game Scripter |
| Mark Snow | Music |
| Clint Bajakian | Music |
| Chris Cole | Lead Engineer, Single Player |
| Scott Youngblood | Lead Design, Multi Player |
| John Folliard | Gameplay Engineering Lead |
| John Alden | Game Engineering |
| Greg Lancaster | Game Technology Engineering |
| Paula Tiso | Blake Hargrove (Voice) |
| Brian Min | Sound Design |
| Darren Chisum | Game Engineering |
| David Ryan Paul | Character Art Lead |
| David Burton | Lead Artist |
| Ron Allen | Game Design Production Lead |
| Ron Allen | Lead Design, Single Player |
| Paul Martin | Lead Game Technology Engineer |
| Chuck Doud | Music Director |
| Shuhei Yoshida | Vice President Of Product Development |
| Connie Booth | Original Story |
| Connie Booth | Original Story |
| Kim Van Hoven | Capture Director |
| Kim Mai Guest | Lian Xing (Voice) |
| David Grega | Terrain Art |
| Josh Jones | Lead Sound Design |
| Shannon Tilton | Teresa Lipan (Voice) |
| Bettina Spier | Alima Haddad (Voice) |
| John Garvin | Creative Director |
| John Garvin | Screenplay |
| John Garvin | Screenplay |
| Mike Benton | Associate Producer |
| Adam Peterson | Terrain Art |
| Dana MacKenzie | Lead Interface Artist |
| Christopher Reese | Technical Director |
| Darren Yager | Game Design Production Lead |
| Darren Yager | Producer |
| Dennis Tierney | Lead Engineer, Multi Player |
| Gerald Harrison | Art Manager |
| Francois Gilbert | Art Director |
| Brian Pape | Lead Terrain Layout Artist |
| Gregory Callahan | Character Art Lead |
| Todd Yarbrough | Special Effects Art Lead |
| Samuel L. Villanueva | Game Design Production Lead |
| Brandon Simonds | Game Design |
| Ryan Evans | Game Design |
| Rhett Anderson | Game Design |
| Tim Midkiff | Gameplay Engineering Lead |
| Paul Bowman | Gameplay Engineering Lead |
| Joseph C. Adzima | Game Technology Engineering |
| John Hoffman | Game Technology Engineering |
| Mard Fortier | Game Technology Engineering |
| Robert Rose | Game Technology Engineering |
| Norman Chang | Game Engineering |
| Doug Beck | Game Engineering |
| Gregg Burman | Game Engineering |
| David Bronleewe | Game Engineering |
| Jack Alltucker | Game Engineering |
| Brian Cotton | Game Scripter |
| Wenceslao Villanueva Jr. | Game Scripter |
| Timothy Condon | Game Scripter |
| Jake Helms | Terrain Art |
| Martin Cable | Terrain Art |
| Remi Benoist | Terrain Art |
| Stephen Trusty | Terrain Art |
| Don Bailey | Terrain Art |
| Anthony Brunoe | Terrain Art |
| Jason Rost | Terrain Art |
| Michael B. Maxwell | Terrain Art |
| Nathan Weikert | Terrain Art |
| Russ Severe | Terrain Art |
| Shane Pierce | Concept Art |
| Keo Heng | Animation And Motion Capture |
| Emmanuel Roth | In-Game Cinematics |
| Justin Moravetz | In-Game Cinematics |
| Athey Nansel-Moravetz | Character Art |
| Jonathan Mayer | Music |
| Lior Rosner | Music |
| Phil Harrison | Product Development President |
| Frank Strocco | Motion Capture Animation Lead |
| Doug Tate | Cinematics Producer |
| Paul Eiding | Stone (Voice) |
| Charity James | Addison Hargrove (Voice) |
| Khary Payton | Lawrence Mujari (Voice) |
| James Arnold Taylor | Gabe Logan (Voice) |
| Paul Eiding | Stone (Voice) |
| James Arnold Taylor | Gabe Logan (Voice) |
| Khary Payton | Lawrence Mujari (Voice) |
| Charity James | Addison Hargrove (Voice) |
| Brett Bean | Artist |
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