TNA Impact: Cross the Line PSP


Mixed or average reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 0 out of 6
  2. Negative: 2 out of 6
Buy On
  1. Playstation: The Official Magazine (US)
    There's still some impact here, but the blow is certainly blunted. [July 2010, p.85]
  2. Play UK
    Not fundamentally bad, just exactly the flippin' same every flippin' time. [Issue#189, p.78]
  3. TNA Impact! Cross the Line has had a long road in getting to the PSP, but it's hard to say that the journey really paid off. The game feels shallow and the wrestling isn't very tight thanks to shoddy controls, meaning that this isn't one to get excited about.
  4. A wrestling game shouldn't be about wrestling with the controls.
  5. Like the original release, TNA iMPACT! Cross the Line remains an ideal rental or super-cheap purchase.
  6. Games Master UK
    Let's hope Hogan wraps his 24-inch pythons around the neck of the guy responsible for this. [Mar 2010, p.77]
User Score

Mixed or average reviews- based on 4 Ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Apr 8, 2014
    TNA impact on the home consoles was a solid effort for the first time wrestling game developer, while limited it did contain some of the bestTNA impact on the home consoles was a solid effort for the first time wrestling game developer, while limited it did contain some of the best graphics for the genre at the time, and excellent animation. Cross the Line came out sometime later, and nothing of note was put into it during the time between the games.

    Graphically the game looks superb on the PSP, and the animations look as fluid as the console version, it actually is one of the best console-to-handheld comparisons out there visually. But other than those two features the PSP version doesn't hold up at all. It's mainly due to the controls, with the absents of two shoulder buttons and a missing analog stick, the game really suffers. Gone are the fluid transitions between moves or the ease of springboarding of the ropes. Even finishers are more complicated to pull of due to the limited amount of buttons to execute them.

    Technically the game is perfect, sound, visuals, animations all transition well, but the controls really hinder the enjoyment to be found compared to the home console version. Couple that with the fact the no budget was given to the game, so no new wrestlers are modeled so instead of replacing the wrestlers who had left the company in the last year, they are simply removed, limiting the already small roster.

    If you love your wrestling games, this is still worth having alongside the Smackdown Vs Raw games, but just be wary that with the lack of controls on the system, the gameplay has been compromised for the handheld version.
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