• Publisher: Capcom
  • Release Date: Aug 29, 2006
User Score
8.3 out of 10

Generally favorable reviews- based on 9 Ratings

User score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9

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  1. TobyM.
    Sep 3, 2006
    10
    hardest sidescroller ever... but if ur up for the challenge it's incredibly rewarding!
    • 0 of 0 users said yes
  2. AramisG.
    Oct 6, 2006
    8
    Side scrollers are suppossed to be hard. Why should this one be an exception. It isn't that bad. The first time I played this game, I made it to the fifth level. Looks fantastic, not for anyone born after 1980.
    • 0 of 0 users said yes
  3. AndyM.
    Sep 12, 2006
    9
    Alongside Loco Roco, this ranks as one of the few true must-have games on the system. In a sea of PS2 emulations, this stands out a mile. It is hard to convey just how beautiful the game looks (and sounds) and while the gameplay punishes the careless, the save system minimises the frustration.
    • 0 of 0 users said yes
  4. JordanH.
    Sep 6, 2006
    10
    A true hard as hell masterpiece. Great music, awsome graphics and glorious old school gameplay. This game will bring the memories of hellish nights in front of your NES/SNES trying to beat those old past games. The good thing about this is. Beating these type of games really makes you feel special! Recomended for everyone that loves a good challenge!
    • 0 of 0 users said yes
  5. DainG.
    Sep 13, 2006
    8
    Ultimate Ghosts’n Goblins is not a step backwards, but it is also not the sequel that could have been made. Over a decade later and Capcom continues right where it left off. Ironically, this was not what was expected. This presents a troubling dichotomy within this game, that of nostalgia versus innovation. Capcom could have taken many of the game mechanics that have made them famous since 1992, but has puzzingly decided to exclude them: concepts such as a combo system, multiple characters, extravangantly showy magic effects, and baroque bosses that take up a whole stage rather than a whole screen, as well as multiple tiers of levels and skill/technique-based rewards. Capcom has the technology these days to implement the sprite-heavy, manic gameplay of the late 90’s-early 00’s, seen in their Versus games. Instead, we get more environmental effects (which are admittedly good) and a ponderously fragmented magic/armor/weapon system that is needlessly clunky…what belongs in a proper sequel to Ghouls’n Ghosts is the arcade sensibility and not the collection adventure sensibility. Moments of wonder, however, do slowly invade this troubled sequel in the form of exciting expansions to Arthur’s repetoire, to remind us of the fact that the originator was at the helm of this project. In short, quite good but much more worthy of being made great. Expand
    • 0 of 0 users said yes
  6. Feb 21, 2011
    8
    Prepare to have your fragile gamer ego mercilessly bludgeoned by wave after wave of enemies who attack from angles too awkward to counter. Looks good, sounds good, and unlike previous installments in the series you get to save and continue your game, reducing the degree to which your sanity (and possibly your PSP) will be broken during gameplay. This is a great game, but skip it if you're not interested in struggling tooth-and-nail for every inch of progress. Expand
Metascore

Mixed or average reviews - based on 49 Critics

Critic score distribution:
  1. Positive: 21 out of 49
  2. Negative: 2 out of 49
  1. Game play tends to become monotonous after a while, although the game itself is relatively short. Some required maneuvers were very difficult, which frustrated me.
  2. And so it is that the series's venerable blend of cut-throat peril and exemplary platform action is not only maintained, but arguably kicked up a notch with newfound levels of visual splendour, hellish level design and structural ingenuity. Though far from universal in its appeal, Ultimate Ghouls 'N Ghosts is quite simply a masterfully executed platform game.
  3. I want to fight against bad guys, not the control scheme. If tweaking was done with the horrible jump system, then this game would have been a solid recommendation.