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Warhammer 40,000: Squad Command Image

Mixed or average reviews - based on 25 Critics What's this?

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Generally favorable reviews- based on 23 Ratings

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  • Summary: Warhammer 40,000: Squad Command features fast, action-packed combat through turn-based strategy and an engaging, authentic single-player storyline. Gamers play as the elite Space Marines of the Ultramarines chapter and strive to combat the encroaching evil of the ruthless and daemonic influenced Chaos Space Marines through 13 cinematically-tied missions. With a robust multiplayer mode featuring 9 unique missions, gamers will team up and go head-to-head with other gamers worldwide as either the Imperium of Man or Chaos Space Marines, ensuring hours of unique replayability. Compelling single player game consisting of 13 unique missions. 9 unique multiplayer maps for Local or Global games, with small, medium and large map variants to cater for games from 2 to 8 players. Fully destructible, real time 3D battlefields mean that no two games will be the same. Pick from two Space Marine chapters or two Chaos Space Marine Legions to play as in Multiplayer games, in battles between Imperium vs. Imperium, Forces of Chaos vs. Forces of Chaos, or Imperium vs. Forces of Chaos. Expand
Score distribution:
  1. Positive: 5 out of 25
  2. Negative: 0 out of 25
  1. Overall, Squad Command is an excellent pickup for a strategy fan. You get a nice and difficult campaign to play through with a wide variety of weapons to rain destruction upon your enemies.
  2. Its turn-based tactical squad battles are a pleasure to master, even if they tend to be a bit short and shallow.
  3. It could and should achieve so much more - but frankly it achieves enough by making a specialist subject matter and a specialist genre as fun and accessible as it does.
  4. Turn-based strategy played safe. It won't offend but won't astonish. [Jan 2008, p.76]
  5. The gameplay had the potential to be really quite good, but its limitations – i.e. the interface – seem to be borne of the PSP’s shortcomings, which rather defeats the purpose of this being a handheld game. The best feature of Squad Command we have found is the multiplayer.
  6. So, if it wasn't for the frustrating camera, Squad Command would have been a recommended PSP purchase for all. As it is, it's only recommended for die-hard Warhammer fans and turn-based enthusiasts.
  7. 54
    Warhammer fans: the ability to control classic Warhammer units may make this game more appealing to you, but anyone interested in the title should be extremely cautious before investing the time and money. The positive elements just barely outweigh the bad.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 8 out of 10
  2. Negative: 0 out of 10
  1. Feb 19, 2013
    Many reviewers have commented that Squad Command will appeal more to fans on 40k, who are liable to overlook the clunky interface and lack of plot, and just enjoy the familiar designs and characters of the franchise. This is false. Any 40k player will have to contend not only with wrestling the cursor into position and being unable to move the camera properly, but also with the fact that the weaponry and armour does not function in a way that reflects how things are balanced in the game, and many critical features of the game are entirely missing. On the contrary, I would say you're more likely to enjoy this game if you have never played 40k, or indeed any good squad-based shooter.

    For example, vehicles take the same amount of damage no matter where they are hit. A blast from a combat shotgun does nearly twice the damage of a volley of bolter shells (not to mention automatically hitting every enemy within range; my record is five chaos cultists with a single shot!). Bolters themselves feel horribly under-powered, requiring at least two volleys to see off a lightly-armoured cultist, and something in the region of ten (around fifty shells) at point blank range to kill a chaos space marine. Because the game doesn't take account of the difference between toughness and armour, a heavy flamer is the perfect weapon to use against terminators (who, incidentally, only benefit from a health bonus of 25% compared to their power armoured brethren they should be more than twice as hard to kill). Plasma guns never overheat. Lascannons do not impede movement, and are actually more efficient to move-and-shoot with than plasma guns. Psychology is not taken into account in any sense (neither, therefore, is squad coherence). There are no squad composition rules, so not only is it possible to give all of your marines plasma guns, it's practically forced on you by the comparative weediness of bolters. The list goes on and on.

See all 10 User Reviews