• Publisher: THQ
  • Release Date: Nov 12, 2007
Metascore
67

Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 5 out of 25
  2. Negative: 0 out of 25
  1. Overall, Squad Command is an excellent pickup for a strategy fan. You get a nice and difficult campaign to play through with a wide variety of weapons to rain destruction upon your enemies.
  2. Squad Command should please most turn-based strategy fans - specially those tiring of the Japanese RPG dominance in this category - while also offering an accessible pick-up-and-play entry for newcomers to the genre.
  3. 80
    For Warhammer 40k fans, this game's a no-brainer but even if you're unfamiliar with the franchise, Squad Command is a quality turn-based strategy game that deserves serious consideration.
  4. Its turn-based tactical squad battles are a pleasure to master, even if they tend to be a bit short and shallow.
  5. 75
    This game delivers a quick fix to any WH40K player that doesn't have the time to lay an army on the table and play.
  6. Fighting the interface is half of the battle here, but if you can get past that you'll find that at its core Squad Command is an ejoyable strategy game.
  7. It could and should achieve so much more - but frankly it achieves enough by making a specialist subject matter and a specialist genre as fun and accessible as it does.
  8. 70
    Squad Command is far from perfect, but it is also the closest thing to playing actual Warhammer 40K on a videogame system. Turn-based strategy enthusiasts will definitely want to check this game out, and if you are a Warhammer fan then it is really a no-brainer.
  9. Squad Command strives to be as accessible as possible, and while the casual slant is clearly a great idea, a few basic issues prevent the game from being all it could be.
  10. If it wasn't for the frustrating, limited camera view, Warhammer 40,000: Squad Command would have been a must-have PSP purchase for all. As it is, it's recommended for Warhammer fans and turn-based strategy gamers alike, with a warning that you'll have to put up with the camera to really enjoy yourself.
  11. 70
    Squad Command does have its flaws but cloaks them with a mix of short missions and streamlined gameplay, making good use of the Warhammer license. [Issue#161, p.99]
  12. Flawed, but if you're a fan of Warhammer, this is worth a look. [Jan 2008, p.80]
  13. Turn-based strategy played safe. It won't offend but won't astonish. [Jan 2008, p.76]
  14. A fun, but basic, RTS for the PSP, and makes a decent transition for the franchise from the larger scale RTS titles available on the PC. Outside of some basic control limitations and some bland level art, it ends up being a solid and enjoyable experience that PSP owners should take a second a check out.
  15. Interface issues and the limitations of the PSP take a toll on the otherwise impressive Warhammer 40,000: Squad Command.
  16. The gameplay had the potential to be really quite good, but its limitations – i.e. the interface – seem to be borne of the PSP’s shortcomings, which rather defeats the purpose of this being a handheld game. The best feature of Squad Command we have found is the multiplayer.
  17. So, if it wasn't for the frustrating camera, Squad Command would have been a recommended PSP purchase for all. As it is, it's only recommended for die-hard Warhammer fans and turn-based enthusiasts.
  18. 60
    The multiplayer is by far the strongest element of the game, so hopefully we'll see both more ease of connection and an update to online options in the future. With both of those things in place, most likely in a sequel, Squad Command might not be a game whose biggest enemy is itself.
  19. The awkward interface remains a pain throughout. [Jan 2008, p.112]
  20. The level of intensity is entirely up to you. You can play it like an action game or like a methodical chess match. Online and ad hoc modes will definitely extend the replay value since you don't have to worry about the unfair A.I. advantages.
  21. 60
    Warhammer 40,000: Squad Command on the PSP just pips the DS version but regardless of some solid ideas and implementations, it's still a missed opportunity.
  22. There is potentially a lot to like about Warhammer 40,000: Squad Command for the PSP, but it is overly frustrating, and this frustration doesn't make either the offline or online content all that enticing to play.
  23. Thoughtful, strategic and neat, but you may get bored after a while. [Mar 2008, p.107]
  24. Squad Command quickly moves from being a game with great potential to yet another bust on Sony's handheld.
  25. 54
    Warhammer fans: the ability to control classic Warhammer units may make this game more appealing to you, but anyone interested in the title should be extremely cautious before investing the time and money. The positive elements just barely outweigh the bad.
User Score
7.6

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 8 out of 11
  2. Negative: 0 out of 11
  1. May 21, 2015
    6
    This review contains spoilers, click full review link to view. I do not have to say anything. But i need to write one hundred and fifty characters. i think my score can describe it................................. Full Review »
  2. Feb 19, 2013
    5
    Many reviewers have commented that Squad Command will appeal more to fans on 40k, who are liable to overlook the clunky interface and lack ofMany reviewers have commented that Squad Command will appeal more to fans on 40k, who are liable to overlook the clunky interface and lack of plot, and just enjoy the familiar designs and characters of the franchise. This is false. Any 40k player will have to contend not only with wrestling the cursor into position and being unable to move the camera properly, but also with the fact that the weaponry and armour does not function in a way that reflects how things are balanced in the game, and many critical features of the game are entirely missing. On the contrary, I would say you're more likely to enjoy this game if you have never played 40k, or indeed any good squad-based shooter.

    For example, vehicles take the same amount of damage no matter where they are hit. A blast from a combat shotgun does nearly twice the damage of a volley of bolter shells (not to mention automatically hitting every enemy within range; my record is five chaos cultists with a single shot!). Bolters themselves feel horribly under-powered, requiring at least two volleys to see off a lightly-armoured cultist, and something in the region of ten (around fifty shells) at point blank range to kill a chaos space marine. Because the game doesn't take account of the difference between toughness and armour, a heavy flamer is the perfect weapon to use against terminators (who, incidentally, only benefit from a health bonus of 25% compared to their power armoured brethren they should be more than twice as hard to kill). Plasma guns never overheat. Lascannons do not impede movement, and are actually more efficient to move-and-shoot with than plasma guns. Psychology is not taken into account in any sense (neither, therefore, is squad coherence). There are no squad composition rules, so not only is it possible to give all of your marines plasma guns, it's practically forced on you by the comparative weediness of bolters. The list goes on and on.
    Full Review »
  3. Kon
    May 14, 2008
    8
    this game wow-ed me on the first go, it carries the warhammer 40k universe pretty well and impressive accuracy, even better than the WH40Kthis game wow-ed me on the first go, it carries the warhammer 40k universe pretty well and impressive accuracy, even better than the WH40K series on PC (which i have been playing since it's first release till now) i might say, but it's a pity that most of the missions are pretty straight forward kill-em-all runs. other than that, the voice-acting is average, nothing impressive can be expected from a hand-held console, but the cut scenes are excellent, probably the one of the best around in warhammer. It seems like a trail in this release to me with the apparently undeniable huge potential Squad Command has - more races, units, mission types, and maybe more depth down in it's gameplay. Full Review »