- Summary: Based on the collectible card game set in the Warhammer world, WarCry: The Battle for Atluma delivers an extensive card game experience on the PSP. Enter the old world and battle your way through the armies of the Grand Alliance or the evil Hordes of Darkness. Discover the secrets of Atluma as you collect more than 450 cards, but be quick - you'll have to use all your wits and strategy to beat your opponent to the ultimate goal, the Atluma Crystal. Wireless Multiplayer: Battle a friend by connecting wirelessly or trade cards with a friend. Live the struggle of battle through life and death decisions: Choosing the right or wrong battle can lead your army to victory or defeat as you wager and win new warriors from your friends. Build your custom army deck: Utilize more than 90 different units through recruitment, conquest and trade. Extensive tutorial system: Even beginners can jump into the action like a vetran with the in-depth tutorial system. [Namco Bandai Games]… Expand
Aug 15, 2014It's a real shame that a lot of people do not enjoy this game, they say that the graphics are terrible or that the initial game-play is outdated and generally repetitive and that, with the right 2 cards, you can wipe the floor with every champion you face. I, do not agree with this, and while I have minor complaints such as the power of certain cards and how they are either too powerful or too cheap for the abilities given, other than that however I do not find there to be much wrong with the game.
I am the kind of person who does not care what a game looks like as long as the game-play itself is good, strong from a single player point of view and not dry, dull, and repetitive. Now, Warhammer: Battle for Atluma for the PSP is not the nicest looking game, the 3D environments, if I can call them that and not back drops leave much to be desired and the animation is clunky, it can really be done without the back drops. However, the game itself makes up for this by being one of the three card games that I love, the other two being Duel Masters and Yu-Gi-Oh. It's unique card game style is enough to make it confusing and challenging to new players while not being completely unforgivable, it is, in all honesty, a very fun, if somewhat challenging game. You start off as you do in many games, with simple opponents that can be outsmarted by a chicken with rabies and make your way up the ranks until you might as well be playing chess with Hal 9000, the difficulty curb is growing ever steeper with every win but not so much as to make you fall behind.
The game play is very unique and has many features and things you need to look out for such as Terror, Leadership, Tactic-points, Strength, Ranged-Attack and so on and so forth. For a card game it has a lot that you need to learn, and a lot of features that many card games don't have, i'd like to see it in some more games but then again, I don't look forward to playing blackjack and finding out that I cannot be hit because my first 2 cards don't have enough leadership or something stupid like that. The many features are not elaborated on and can be ignored, as to this day I don't know what terror does or how to utilize it and that, is one of the sole reasons this game does not get a perfect score, it has lots of small ideas but just says "balls to it" throws it's hands up and forgets about them for the remainder of your playtime.
The cards are varied and you can choose from a wide selection of Orc, Goblin, High elf, Human, Chaos and my personal favorite, Dwarves and many other factions. They do this very well and also make it sort of abiding with the Warhammer lore, if that scentence didn't make any sense to you then fear not for I shall explain. Orc's are baddies, they can be paired with other baddies such as Goblins but not with goodies such as Human's or Dwarves. This means that you can have diverse armies consisting of Human cavalry, Elven archers, Dwarf cannons etc, however I normally go for total Dwarf domination.
The game allows you to purchase cards with in game money, trade them with other players and win them by beating champions, and all in all it means you can amass a large collection in little time at all.
Now then, lets go onto my previous mentioned point on some cards being overpowered or under priced, in the game when you choose what cards to use as units you must pay for them, and when in battle you pay for abilities or "tactics" with tactic points, now, a lot of the more powerful units cost a good 6 or 5 gold pieces a pop which is a decent price for a decent unit, but more than once I've found a card or two, such as the Dwarven Cannon which I like to call the "f*ck you cannon of I just won" with a short ranged attack it has 8 ranged damage...8 damage, and this massive f*ck you cannon only costs 3 gold, now yes up close and personal it is as useful as a cheese grater is for cutting cake but 3 gold for 8 damage is too damn much, to put this into perspective, a different Dwarven ranged unit costs 4 gold and only does 4 damage at range, that's half as much for another third of the overall cost, now Dwarves are rich but there is only so much lead a Dwarf can buy with 3 gold.
But I digress, the game is fun if a bit unbalanced at times and the replay value fairly high, it's no Minecraft but it is a damn sight farther than God of War. It is cheap and pretty damn good at what it does too, and I recommend it for anyone who can sit down for 5 minutes without wanting to shoot something like so many of the raging COD kids of nowadays. Now, if you don't mind I am about to annihilate an entire human regiment with my f*ck you cannon.… Expand