Mixed or average reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 1 out of 8
  2. Negative: 2 out of 8
Buy On
  1. The production values are pretty abysmal, but this absorbing strategy title has hours of potential playtime packed in – more than worth checking out.
  2. 60
    A very bare-bones experience. It adds very little to the established card game by way of visual flair and enhanced gameplay. Having said that, the game does retain the depth of physical card game.
  3. Battle of Atluma gets the WarCry card-game mechanics down cold. Unfortunately, the chill permeates every aspect of the presentation.
  4. A game system without a compelling game. You've got to love the smooth, easy-to-play combat, and at least appreciate the modes of play and the attempt to replicate card game realities like buying booster packs and unique cards to build killer custom decks. But there just isn't enough depth or Warhammer personality here to hold your interest for long.
  5. Battle for Atluma is a good package for any lover of the card game, but it doesn’t offer anything special to draw outsiders into the experience.
  6. The only thing worse than playing Warhammer: Battle for Atluma would be having paid to play it. Numerous issues including presentation, short length, and rather complex gameplay mechanics make it hard to recommend this game.
  7. 40
    Little more than a generic game with little to no flavor of its own. Unless you're a diehard Warhammer fan, Battle for Atluma doesn't have much to offer.
  8. 40
    Deserves kudos for being such a meticulous translation of the card game. Unfortunately, there is little else to attract anyone other than the hard core fan base.

Awards & Rankings

#42 Most Discussed PSP Game of 2006
#57 Most Shared PSP Game of 2006
User Score

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 2 out of 5
  1. Aug 15, 2014
    It's a real shame that a lot of people do not enjoy this game, they say that the graphics are terrible or that the initial game-play isIt's a real shame that a lot of people do not enjoy this game, they say that the graphics are terrible or that the initial game-play is outdated and generally repetitive and that, with the right 2 cards, you can wipe the floor with every champion you face. I, do not agree with this, and while I have minor complaints such as the power of certain cards and how they are either too powerful or too cheap for the abilities given, other than that however I do not find there to be much wrong with the game.

    I am the kind of person who does not care what a game looks like as long as the game-play itself is good, strong from a single player point of view and not dry, dull, and repetitive. Now, Warhammer: Battle for Atluma for the PSP is not the nicest looking game, the 3D environments, if I can call them that and not back drops leave much to be desired and the animation is clunky, it can really be done without the back drops. However, the game itself makes up for this by being one of the three card games that I love, the other two being Duel Masters and Yu-Gi-Oh. It's unique card game style is enough to make it confusing and challenging to new players while not being completely unforgivable, it is, in all honesty, a very fun, if somewhat challenging game. You start off as you do in many games, with simple opponents that can be outsmarted by a chicken with rabies and make your way up the ranks until you might as well be playing chess with Hal 9000, the difficulty curb is growing ever steeper with every win but not so much as to make you fall behind.

    The game play is very unique and has many features and things you need to look out for such as Terror, Leadership, Tactic-points, Strength, Ranged-Attack and so on and so forth. For a card game it has a lot that you need to learn, and a lot of features that many card games don't have, i'd like to see it in some more games but then again, I don't look forward to playing blackjack and finding out that I cannot be hit because my first 2 cards don't have enough leadership or something stupid like that. The many features are not elaborated on and can be ignored, as to this day I don't know what terror does or how to utilize it and that, is one of the sole reasons this game does not get a perfect score, it has lots of small ideas but just says "balls to it" throws it's hands up and forgets about them for the remainder of your playtime.

    The cards are varied and you can choose from a wide selection of Orc, Goblin, High elf, Human, Chaos and my personal favorite, Dwarves and many other factions. They do this very well and also make it sort of abiding with the Warhammer lore, if that scentence didn't make any sense to you then fear not for I shall explain. Orc's are baddies, they can be paired with other baddies such as Goblins but not with goodies such as Human's or Dwarves. This means that you can have diverse armies consisting of Human cavalry, Elven archers, Dwarf cannons etc, however I normally go for total Dwarf domination.
    The game allows you to purchase cards with in game money, trade them with other players and win them by beating champions, and all in all it means you can amass a large collection in little time at all.

    Now then, lets go onto my previous mentioned point on some cards being overpowered or under priced, in the game when you choose what cards to use as units you must pay for them, and when in battle you pay for abilities or "tactics" with tactic points, now, a lot of the more powerful units cost a good 6 or 5 gold pieces a pop which is a decent price for a decent unit, but more than once I've found a card or two, such as the Dwarven Cannon which I like to call the "f*ck you cannon of I just won" with a short ranged attack it has 8 ranged damage...8 damage, and this massive f*ck you cannon only costs 3 gold, now yes up close and personal it is as useful as a cheese grater is for cutting cake but 3 gold for 8 damage is too damn much, to put this into perspective, a different Dwarven ranged unit costs 4 gold and only does 4 damage at range, that's half as much for another third of the overall cost, now Dwarves are rich but there is only so much lead a Dwarf can buy with 3 gold.

    But I digress, the game is fun if a bit unbalanced at times and the replay value fairly high, it's no Minecraft but it is a damn sight farther than God of War. It is cheap and pretty damn good at what it does too, and I recommend it for anyone who can sit down for 5 minutes without wanting to shoot something like so many of the raging COD kids of nowadays. Now, if you don't mind I am about to annihilate an entire human regiment with my f*ck you cannon.
    Full Review »
  2. JoeStass
    Jan 25, 2009
    I'm a fan of card games and I don't mind strict translations with with little to no added visual flair, but this game lacks two veryI'm a fan of card games and I don't mind strict translations with with little to no added visual flair, but this game lacks two very important features to any game system conversion of a card game in my mind: 1) the ability to save in the middle of a match (they are not fast) 2) the ability to save multiple decks (often you'll want a different deck depending on what type of opponent you're facing). I hate to say it, but I can't recommend this game even to lovers of the real card game. Full Review »
  3. BobM.
    Nov 28, 2006
    This game holds to the tabel top perfectly. If you give the card game a chance you'll see how indepth it really is. I can't This game holds to the tabel top perfectly. If you give the card game a chance you'll see how indepth it really is. I can't recommend this enough. Full Review »