• Publisher: SCEA
  • Release Date: Feb 12, 2008
Wipeout Pulse Image
  • Summary: As is tradition with the series, gamers trench race at high speeds in futuristic vehicles outfitted with weapons. New to the franchise with Pulse is a mag-strip, a part of the track that locks the vehicles onto the track, allowing them to race through loops, 90-degree-angled parts of the track, and steep drops. The game features seven different modes, wireless support, 24 new tracks, and eight teams (including one called EG-X). Downloadable content is available immediately upon release. The game's soundtrack features tracks from Stanton Warriors, Loco Dice, and Mason, but players can opt to play their own MP3 files from a memory stick. Expand
Score distribution:
  1. Positive: 36 out of 40
  2. Negative: 0 out of 40
  1. 100
    Wipeout Pulse is undoubtedly the greatest racing game on the PSP, if not the greatest game ever made.
  2. 100
    Wipeout Pulse is undeniably cool, and the best in the series to date.
  3. Sure, it's another great instalment of Wipeout, but under the gloss it's little more. [Dec 2007, p.90]

See all 40 Critic Reviews

Score distribution:
  1. Positive: 8 out of 9
  2. Negative: 0 out of 9
  1. DaveR.
    10
    I would give this game a 9.5 if there was the option (you can only choose whole numbers). The eliminator mode is totally fun and the grid single player campaign does an excellent job of mixing up the relatively linear style of the single player campaign in previous Wipeout games. I keep coming back to this game. Definitely a great game and a great value for your $. Expand
    • 0 of 0 users said yes
  2. MartinA.
    10
    This game is absolutely fantastic. They took everything from the previous WipEout game on PSP and piled on better tracks, better music, and more FUN. Fans of the series would do themselves a disservice to not own this game. Expand
    • 0 of 0 users said yes
  3. MikeH.
    6
    Personally I find this game to be a step backwards from Wipeout Pure. The craft now turn on a dime which lead me to hitting the apex of every corner for the first 30-40 minutes, as I was more used to the drifting nature of previous titles. The soundtrack is not terribly diverse or engaging and the tracks lack the unique neon cyberpunk feel of old. It also succumbs to Fusions reliance on weaponry, as many a time my race was completely ruined on the last straight as number 2 and 3 shot 7 shade of s*** up my rectum. Why can't they give us the weapons off option that was featured in Wipeout 3? Stick with Pure, nothing new or exciting to see here. Expand
    • 0 of 0 users said yes

See all 9 User Reviews