Wipeout Pulse PSP

  • Publisher: SCEA
  • Release Date: Feb 12, 2008
Metascore
82

Generally favorable reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 36 out of 40
  2. Negative: 0 out of 40
Buy On
  1. Edge Magazine
    70
    Sure, it’s another great instalment of Wipeout, but under the gloss it’s little more. [Dec 2007, p.90]
  2. games(TM)
    70
    Everything you need from a WipEout title is there in abundance. [Dec 2007, p.106]
  3. Maxi Consolas (Portugal)
    70
    With great graphics, great sense of speed, a well balanced gameplay and a more than adequate soundtrack, can we say that Pulse is almost technically flawless? Probably, but only because “lack of innovation” isn’t considered to be a technical attribute. [Nov 2007]
  4. For some people and maybe even for you, WipeOut Pulse is worth the effort involved and then some.

Awards & Rankings

#6 Most Discussed PSP Game of 2008
#18 Most Shared PSP Game of 2008
User Score
8.6

Generally favorable reviews- based on 31 Ratings

User score distribution:
  1. Positive: 9 out of 10
  2. Negative: 0 out of 10
  1. DaveR.
    Jun 27, 2008
    10
    I would give this game a 9.5 if there was the option (you can only choose whole numbers). The eliminator mode is totally fun and the grid I would give this game a 9.5 if there was the option (you can only choose whole numbers). The eliminator mode is totally fun and the grid single player campaign does an excellent job of mixing up the relatively linear style of the single player campaign in previous Wipeout games. I keep coming back to this game. Definitely a great game and a great value for your $. Full Review »
  2. MartinA.
    Jan 17, 2008
    10
    This game is absolutely fantastic. They took everything from the previous WipEout game on PSP and piled on better tracks, better music, and This game is absolutely fantastic. They took everything from the previous WipEout game on PSP and piled on better tracks, better music, and more FUN. Fans of the series would do themselves a disservice to not own this game. Full Review »
  3. Jun 17, 2016
    9
    An incremental improvement over Pure in many ways.

    Improved performance, a rock solid 60 FPS compared to the variable frame rate of Pure
    An incremental improvement over Pure in many ways.

    Improved performance, a rock solid 60 FPS compared to the variable frame rate of Pure that targeted 60 but sometimes dropped into the 40's and even 30's during single races and tournaments. Also there is no more 30 FPS lock for Time Trial and Zone modes. But most of this is not the result of code optimization on Studio Liverpool's part. It is due to Sony's firmware update allowing developers to take advantage of the PSP's 333 MHz CPU clock (compared to 222 MHz at the PSP's launch). There are some improvements to the graphics such as more polygons for vehicles (which are beautifully modeled and even have cockpit interiors) and better texture detail, but there is one aspect of the graphics that took a step backwards (more on this later).

    There are subtle improvements to the A.I. and they fixed barrel rolls which is nice. There are more options and modes (such as Eliminator and Head-to-Head) which add variety but they aren't as well suited to the game's core design as the standard Single Race and Tournament modes. Structure and progression is much better. The new grid style is a welcomed change and fits well within the aesthetic of the game.

    They tweaked the controls and made them tighter. Veterans may prefer the old controls at first but its simply different and takes getting used to. The sense of speed in the game is slightly faster now which was a good change.

    The soundtrack in Pure was superb so its very hard to beat what came before. But Studio Liverpool managed to put together a soundtrack for Pulse that is fantastic. It may even be the best soundtrack in a WipEout game. And now you have the option to add your own songs which is great. Though there are a few less songs provided this time (16 in Pulse vs 19 in Pure).

    Honestly there is very little to nitpick about. The only sore spot would be the race tracks. Although the track design is generally great and there are even a few gems (Moa Therma comes to mind), some of the tracks are merely good. And many of them lack the visual appeal that made Pure's tracks amazing not only to play but to just look at. There are now two versions of each track, the "White" version (forward) and "Black" version (reverse). But the differences between them are more than just going in opposite directions. Some of them have fundamental changes that make them feel almost like different tracks. All of the tracks in Pulse are also available for Zone mode which was a great change and they are given an abstract visual makeover just for the mode and they look beautiful.

    Pure originally shipped with 12 tracks and Pulse also shipped with 12 tracks. So at first glance it might look like you are getting the same amount of content but Pulse makes far better use of the content it has compared to Pure. Even with all of Pure's DLC, Pulse still manages to be competitive in this regard.

    The issue of track design prevents Pulse from being an improvement in every way compared to Pure. Pulse is however the more polished and accessible WipEout with more options and ways to play making it slightly better overall.

    Even in 2016 I still find myself coming back to this game on PC with an emulator. I'm very impressed with how well it holds up today and it looks great in HD. A testament to the art direction and slick presentation. Graphically it doesn't look as good as WipEout HD of course but both games share a lot in common. After all, WipEout HD is essentially a remix of the PSP WipEout games and borrows heavily from the advancements made in Pulse. It is the closest you can get to WipEout HD on PC without actually having WipEout HD. And clearly I still love it, enough so to make a passionate review about it over 8 years later.
    Full Review »