- Publisher: Konami
- Release Date: Nov 14, 2006
- Critic Score
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77The addition of character control and world exploration are a natural transition for the series. The picture is crystal clear, simplifying the act of card placement.
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70Sporting an immense amount of notoriously addictive card wars, Yu-Gi-Oh! GX Tag Force is a no-brainer for fans and a decent introduction for the curious. You could easily sink weeks into the game and still come nowhere near unlocking all of the goodies that are available.
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Yu-Gi-Oh! fans are getting the most complete game they've had in the series while the rest will all still look at it and wonder what the hell the fuss is about. Definitely one for fans only. [Mar 2007, p.80]
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A sprawling RPG/card fighter that deals out a solid cartoon-based battler, once you get beyond the tutorial. Colourful and cute, it wold have made more sense on PS2. [Mar 2007, p.109]
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60The duels themselves are flashy and enjoyable, but the story mode surrounding them is almost as dull as actually being in class.
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57It does enough justice for the license to appeal to noobs and the elite alike.
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This was doomed from the beginning. I played it with an open mind though and found some enjoyment out of collecting cards and managing my decks. Once the battles started all that enjoyment went away I went back to disliking card games.
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40Tag Force had a chance to reinvent itself and blew it by not adding in elements missing from the series and making room for extras that no one wanted in the first place.
User score distribution:
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Positive: 2 out of 3
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Mixed: 1 out of 3
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Negative: 0 out of 3
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My expectations were too high; althought "Tag Force" has great card design and flawless gameplay mechanism, there really wasn't much to do.
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HouaL.10
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BobS.10