While GoNNER may be brutally hard, there’s plenty to find rewarding if you’re someone who doesn’t get frustrated too easily, or who can appreciate the diverseness that the randomly generated roguelike can exhibit. Underneath the game's pastels of bright and intense coloring, there’s great gameplay systems waiting to be explored. If you’re the type of person who loves tight 2D platforming and shooting in your games, then GoNNER isn’t something to be slept on.
First Has Been Heroes, now Gonner. Both ultra-hard. And what I experience is a constant down-reviewing of hard games by most of the dedicated websites. Don't let fool you by impatient reviewers. Gonner deserves a 10 (for the sound design alone)!
Highly addictive game with a deep gameplay. Ok it's hard but also really rewarding.
To me GoNNER is way better than any rogue-like i've ever played.
The Music and sound design are ridiculously good and the art direction IS actually art.
I've hesitated 2 days before buying this game. i Should have bought it sooner.
GoNNER is absorbing and constantly challenging. It requieres patience and skill to see what it really has to offer, but that's something you can expect from any good roguelike game, and this is one of them.
You will die a lot in GoNNER. It’s part of the process, and the game doesn’t punish you for trying out new things, as a death usually just means you get to try again with new experience to take with you. I recommend GoNNER for anyone who appreciates a fun challenge, where the sense of progression is your own knowledge of the game.
Gonner presents a stiff challenge that might not be for everyone, but if the potential oddities of this disquieting adventure seem up your alley, it’s well worth trying to figure out; just be prepared to maybe look up a few things for clarification. It’s not quite the tops of this take on the roguelike genre, but Gonner definitely earns its spot at the table.
Handheld devices (or, in the case of the Switch, hybrid ones) lend themselves pretty well to twitchy, arcade-like games. As far as the Switch's rapidly growing library goes, few games will manage to scratch that quick gameplay itch as formidably as Gonner, a tough but fair platformer with a super stylish presentation.
It's hard to grasp the story, as the game mostly uses images to convey its plot, but basically you're playing as someone who is apparently dead. Initially starting with a limited set of abilities, you're soon able to find replacements for your gun, backpack, and head (yep), which then become available from the get go for each new run you attempt.
These items aren't necessarily better; instead, they're different, allowing you to approach the problems in the game in different manners. You may, for example, get a head that allows you to float mid-air, or a gun that's stronger but slower and with less ammo, or a backpack that gives you a super jump. An annoying problem is that, given the game's quiet approach, you're never explicitly told what each new item does, having to find out through trial and error by donning them yourself.
Luckily, doing so can be loads of fun. The game is divided into worlds, each of them containing a main theme scattered through a few procedurally-generated levels and a boss. Aside from the items that allow you to customize your abilities, there are hidden stages that put each world's theme to good use in a specific fashion. The controls are extremely tight, ensuring every death is your fault and yours alone, whereas the physics have a pleasant cartoonish edge to them.
Then there's the game's presentation, which is like the cherry on top of a tasty sunday. The graphics are stylish and unique, while the music is nothing short of phenomenal. There's a specific hub stage theme that made me, on several occasions, delay entering the passage that would lead me actual game, just so I could listen to its awesome twitches and throbs a bit longer.
TL;DR:
Gonner is a hard game, but one that gets addictive enough to ensure your perseverance. The extremely tight platforming gameplay is further enhanced by pretty graphics and an incredible soundtrack, making a very attractive package for those looking for an arcade-like experience to play in short bursts.
Rating: 8.0
Love the art style and the music of the game, but feels a little small and repetitive when playing, extra body part items some variety, but not enough for me. Still an enjoyable game, but could have been much more.
Este indie es muy divertido, la estética es cautivante y la jugabilidad se va volviendo más compleja según más te adentras en la historia, aunque requiere de un tiempo de juego hasta que el juego gane todas sus cualidades.
El juego es un juego de disparos y plataforma al estilo de Megaman, pero menos vertiginoso. Al inicio es bastante sencillo y lento, pero conforme se obtienen cráneos, mochilas y armas nuevas la dificultad avanza según la equipación.
Un indie muy adictivo que da gusto tenerlo en la Nintendo Switch, ideal para jugarlo en modo portátil cuando uno esta más relajado.
This game has great art direction, but that's where the positives stop for me. I think this is an overly basic game with precious little to offer. You fumble through it until you need to look up a basic guide online to understand the differences between items and what the glyphs mean or do. I played for an hour and was bored by the end of it. I would not recommend unless you like basic, mindless, arcade-y shooters. I wanted some story, some semblance of meaning to it all, but it's just a boring game wrapped in very eye-catching presentation. I think the critics missed the mark on this one.
To be honest, this is a very good looking game.
I bought it during a sale for just €6,-
From the moment I started it up, I felt confused.
The art style looks nice, but I have no clue what I’m supposed to do.
It seemed like a fun game, but I have no clue what this game is all about.
I find myself running around clueless. There’s barely any variety in enemies.
I don’t really like it. Neither for €6,- but glad I didn’t buy it at it’s original price.
SummaryGoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby.