Kirby Fighters 2 improves upon every aspect of its predecessor yet falls just shy of being fantastic. It is still worth a try, though. [Issue #2, p.61]
Kirby Fighters 2 is a good game if you’re going to play with four players. It you’re not, the lack of depth becomes apparent and the novelty wears out quite soon.
Better than Smash Bros! This doesn't let Kirby down or say he's sht. This game is a proper representation of Kirby love. However, the online is not positive at all, but it's not HAL's fault. It's NINTENDO'S!
This game is amazing the graphics are god tier it may be a copy of smash but it still amazing plis give the game a fair chance dont slam the game cause it was rushed
Kirby Fighters 2 is an unremarkable fighting game that doesn’t really do much to separate itself from Super Smash Brothers. The fighting is decent and the story mode is fun, but there’s little reason to carry on playing once you’ve climbed the tower, especially with the multiplayer servers already feeling empty a few weeks after release. At less than half the price of Ultimate, Kirby Fighters 2 is a great compromise if you’re looking for a simple fighting game.
Kirby Fighters 2 can’t compete with Super Smash Bros and other major fighting games, but it doesn’t have to. It’s the game you play when you don’t have the time for something more complex and involved. [Issue#249, p.82]
The whole package is one that boasts a terrific core set of mechanics but stumbles in its ability to highlight them. A limited range of modes, a frustratingly slow unlock path for its roster and some odd difficulty gating in the campaign form an unavoidable weight around the neck of an otherwise charming experience. For $30 AUD it’s a steep asking price, especially when Super Smash Bros Ultimate is sitting right there, but fans of Nintendo’s morphing pink blob may get a kick out of this attempted impersonation.
Kirby Fighters 2 is, however, the definitive confirmation of the fact that there is nothing left to squeeze out of the old Kirby minigames and that it is therefore time to move on, possibly once and for all.
Kirby Fighters 2 is very much Super Smash Bros. for kids and/or hardcore Kirby fans. It's a similar experience just made worse by the simplistic and slow fighting and the limited variety of overall gameplay content.
A simple but fun and charming experience, that somewhat feels like a smash bros. spin off, but brings enough to the table to warrant a 20 buck purchase. I'd recommend it to every Kirby and Smash fan.
This is coming from the perspective of someone who has beaten the story mode and has played a bit of online. I have not played local multiplayer.
Overall, I would say this is a good game that packs a lor into such a small package and is worth the $20, as long as you're a fan of Kirby.
I'll get the bad out of the way first as they are mostly nitpicks.
-As another reviewer mentioned, you can't customize the controls, though I wouldn't say it makes the game unplayable. It can be cumbersome on the small joycons, but i'm sure if you play on a pro controller or gamecube controller you'll be just fine. But since the default controller is the joycons, the controls can feel a bit awkward, though this could also just be me.
-Online mode doesn't allow 1-on-1 fights, nor does it allow you to toggle items or hazards. This may be to pound in the point that this is meant to be a casual game, as Kirby should, but the fights can be outright chaotic, which can be to the detriment to those who wish to win by skill. I feel that this is the biggest issue, as well as one of the easier to fix, as in such a simple game, all you would need is a couple switches that players could toggle, those being how many players, hazards, and items.
-The boss diversity is very sparse. I won't spoil, but you'd be able to understand just after playing a couple chapters.
-Besides Bandana Dee, Gooey, and a few other exceptions, all of the fighter choices are copy abilities that are Kirby only. While this is more of a nitpick, it would have been nice to toggle between kirby and the creatures that kirby can get these abilities from, i.e. Knuckle Joe for Fighter, Waddle Doo for Beam, etc.
-In the story mode, though you can unlock them later, you can't start as Bandana Dee or Gooey, despite them being playable the second you start up the game in the other modes.
That's all the bad, but the good more than makes up for it.
-The game runs at 60 fps. This seems small, as that should be the standard for fighting games, but this is running on the same engine as Star Allies which ran at 30 fps, which means they were able to optimize the engine to better run on the Switch, which makes me hopeful for the quality of future kirby games.
-The game's music is incredible, all very nicely done remixes of previous kirby tracks. After a certain point in story mode, i was absolutely floored by what I was hearing.
-Story Mode, although simple, is great and has a ton of replayability, not just with the combination of who you play as and who you set your buddy as, but it has a system that, after each stage, allows you to pick an item that either gives you an upgrade to your health, attack, etc., or a "sticker" which gives you a special effect, such as increasing the amount of health you restore after each match, increasing power against bosses and certain enemies, decreasing damage taken from certain items, and more.
-Along with Story mode is a much more classic single-fighter game mode where you fight alone against enemies. This is typical in fighting games, but a welcome palatte cleanser in a fighter that incentivizes co-op play.
-The ranking system is very well implemented, letting you unlock fighters, stages, and even secret tracks and special constumes you can use besides the default hats. You can easily get up to rank 35-40 by playing Story Mode, but I have a feeling the bulk of the gameplay will be to get into the higher ranks.
-As stated in the negatives, the boss diversity is sparse. However, each fight with the final bosses of each chapter (who again I won't spoil, but you can probably figure out for yourself) manages to be a fresh experience, changing their fighting styles, adding in small animations that gove the bosses more personality, as well as a moment that I can't spoil.
-Though I didn't play a lot of it, the online feels very smooth, despite having to manage so much.
Again, for a $20 game, this is a very polished experience. There is a version number in the game, so there's a possibility they'll add updates, likely to balance the experience, hopefully to fix features to make the game a better experience, as well as possibly adding new fighters, but I'll hold my breath. A few simple changes can elevate this to an 8, but as it stands it is still a fun experience.
SummaryChoose from a cast of Kirby’s most iconic copy abilities—including the brand-new Wrestler ability—and duke it out to be the last Kirby standing. Familiar friends and foes like Bandana Waddle Dee and King Dedede also make an appearance as playable characters in the Kirby Fighters 2 game, available exclusively for the Nintendo Switch™ syst...