Pocket Rumble is a lovely bite sized fighter with great accessible gameplay, 2 player versus with single Joy-Con support on the same Switch, and a nice retro aesthetic.
It's a simplified fighter with impressive depth, GGPO netcode, effective tutorials and more. It even has frame data and hitboxes in training mode. The style is unique and clean, with plenty of homages to classic fighting game characters. You can turn off the scanlines entirely if you don't like them. This is perfect for the Switch in particular thanks to the simple controls, great for jumping into for a couple rounds. For the price, I can't see any fighting game fan not liking this
For this price this is a great introduction to fighting games, simple inputs for new players but a lot of depth too. A few UX issues in terms of menus, but nothing major.
It’s one of the best fighting games available on Nintendo Switch even with its issues, and it’s yours for a bargain price. If you want a fast-paced fighting game that has got huge amounts of character, you really can’t go wrong.
Working well with any controller, the game is good fun and perfectly suited for quick bursts of play, whether that be in online battles or pla ying tabletop against friends. Admittedly the Switch is not short of decent fighting games, but Pocket Rumble still provides great entertainment.
All in all, Pocket Rumble’s goal of being a fighting game for everyone was accomplished. This is great for newcomers and veterans of retro fighters as this one is easy to learn and hard to master. Just keep in mind, if you’re looking for anything to collect or any sort of progression besides just ranking yourself up, you won’t find it here. The authentic retro style and addicting gameplay, however, is still worth your time– especially if you want something that you can pick up and play in quick and insanely fun bursts.
Combo timings can feel a little strict - and, like so many games in this genre, could be better explained to novice players - but that's easy to forgive in a game that strips away so many common fighting-game frustrations with such an easy elegance. [Issue#323, p.118]
After a year of delays, the Switch version of Pocket Rumble unfortunately disappoints on multiple levels. While it has a distinct art style and some great multiplayer options, the overall lack of content and limited moveset hinder the game’s true potential.
For a $10.00 game, this does the job really well. There are quite a few game modes. I really like the "Easy to learn, hard to master" types of fighting games, and this is no exception. I really like the presentation, the simple controls are great, and it's just really addicting to duke it out. Overall, it's not as good as something like Super Smash Bros., but for being what it's trying to be, it's really nice.
A well crafted little fighting game, with some degree of depth. Commands are easy, but you will have a good time understanding how to beat CPU on Arcade Mode. Online Ranked works almost flawlessly. Great value for such a small price.
An amazing game with great pixel art and graphics - so it definitely will win the heart of most people. On the other hand, there is no variety with that pixel art. Basically, with only 8 characters, the game gets boring fast. If you're with a friend - great! it'll be fun for 5 rounds and you'll be sick after trying every character. If you wish to master a character it does take some time and garners some replayability.
I do have to tip my hat to the gameplay. It is ridiculously satisfying and fun the first times once you know what you're doing and the person you're playing with is on your level.
Pocket Rumble looks great and really does emulate the style and substance of fighting games from the Neo Geo Pocket. Where it fails is an absolutely unforgiving difficulty and lack of approachability. There is a training / tutorial mode, but it is poorly implemented and offers stunted, obtuse instruction in even basic techniques. Opponents in Arcade Mode are so ruthless, novices will likely fail to get past even the first opponent. PR is aimed exclusively at top-tier fighting game fans, which is a shame, because with some adjustments to the AI and at least one or two variable difficulty levels, it could be a fighting game for everyone.
Marketing as a " simplified fighter" couldn't be any further from the truth. 10 hours of playtime equated to zero wins against the cpu, and zero clears of arcade mode. I'm no stranger to fighting games, but this is NOT a game you can jump into without serious hours of practice.
The cpu is EXTREMELY difficult. The game reads your inputs so it always counters your attacks, blocks, and buffers. You get little to no recovery time so once you're down in a corner, you can be combo'd from full to 0 just trying to stand up.
CPU aside the game COULD be very fun, but the AI in this game ruined the fun for me. No difficulty setting except in 'vs' mode but even on "easy" the game's cpu is slightly more difficult than max difficulty in street fighter.
Nice graphics, mediocre soundtrack (many amazing chiptune artists out there could have done better), very small roster, no difficulty setting, all harm the enjoyment. I really wanted to love this game, but it leaves a bad taste in my mouth after each round.
SummaryPocket Rumble retains all the gameplay elements that make traditional Street Fighter-style fighters great, but reduces the level of execution and memorization necessary to the bare minimum. That way experienced players can learn the game fast and be able to focus on deeper elements of strategy and mindgames, new players can learn the ins...