All in all, I think Super Meat Boy Forever is a really great follow-up to the original game by Team Meat, but also understand that the auto-run mechanic may take some getting used to. If you’re willing to spend more than an hour with it, running through a handful of early stages and tackling the first boss encounter, I think you’ll start to feel the rhythm of the game, and come to appreciate the puzzle approach to the way the level chunks are designed. It’s a really satisfying experience and one that shouldn’t be missed in the post-holiday game release slump.
Don't trust review bombers. Super Meat Boy Forever is a great platform game, maybe the best auto-runner of all time and a very good sequel. And we are here to tell you why.
10/10 IMO. Tommy nailed it.
It's fun, replayable and it has a really smart level design.
C'mon, give SMBF a chance. Super Meat Boy is my favourite game ever, and I do love SMBF also. Trust me :)
I. I just cannot understand. They are saying this is not the sequel they are waiting for and they say that it disappointed them, saying that it is a cheap runner trash game. they... why?
As i pointed out why it is good, i was bombed with over 50 downvotes. Seems they just can't see why. I will explain in detail. and this time i will try avoid insult toward others.
First of all. Most people become instantly disinterested or dissapointed as soon as they discover that it is an auto runner, thinking it cannot be good. Because mobile autorunners are typically trash. this type of people often didn't even played the game, or played, but instantly quit as soon as they discover it is an autorunner. This is wrong, because for me it is very different from other aurorunners, it is more like a platformer in which you run automatically. It is definitely not a cheap mobile trash-type game. This is main the reason of hate toward this game, and also the most senseless one. Play it first. it is good. This game is not like what they thought. It is not like typical moblie autorunners.
The second reason is that they think it disappointed them as a sequel and it plays differently. They said it took away anything that made it so good. For this, I would say it is a completely worthy sequel. For me, reducing the controls make it possible to add more gimmicks. it also make the game fair and balaced instead of just being hard like the first game. (the first game is still fair and balanced, just too hard for my taste) I would say it's level design is even better than the original. The original has saws and a lot of hazards. just a lot of them. Forever has far more mechanic and things that made up some very clever level designs. The original, while you had control, is purely skill based. While Forever is a faster-paced auto runner, it added puzzle element that require you to think in order to beat. Procedurally generated levels doesn't made it any less good, in fact, it is not actually generated: It's levels are a in fact a bunch of smaller hand-crafted levels linked together procedurally. It is still has good level designs. like the original. it is a completely worthy sequel, with different, but still amazing platforming challenges. It is the change in genre that made it so good and unique, but it simply doesn't fit in many people's taste. It is a brave choice, i like it, but good changes doesn't always make people happy. It indeed has nearly everything that has made the original so good, and much more.
Another reason they hate is because the music is different. I don't have much to say about this one, but for me it is perfectly fine.
The animated cutscene is no doubt perfect. there's no argue. The animation is far, far better than the first one with far less violence, grosteque or vulgar humor, and much more cuteness and heartwarming moments. Nugget is awesome.
The different mechanics are also amazing. especially the dimension spiders in the other side.
This is my opinion. you can disagree but i have said all i can say. For me it is simply amazing. I admire their hard work. Thanks you, Tommy. for giving us such a good game.
A tip to those negative reviewers: never write a review again in your life. Those wrongful reviews will only turn people away from this gem. I mean no offense, but you guys are seriously wrong.
"Wow, it's amazing how you can turn brilliant first game with simple yet challenging mechanic into this utter garbage. "
Garbage? Wow. Really. Very intelligent to call this game a "garbage".
"It is so obvious that this game is planned out to be a mobile game. "
Maybe, but this game is too high for mobile standards. this would be heaven for mobile players if this was coming to mobile.
In conclusion they are wrong. This game is perfect with almost nothing to nitpick.
Super Meat Boy Forever may be a little bit of a controversial sequel to some Super Meat Boy fans. Even if you are disappointed or turned off by the addition of the auto-running mechanic, I encourage you to give the game a try–especially if you are a fan of the original. The game has a massive amount of variety and replayability, a charming and fun storyline to follow, and some incredibly difficult boss fights to take on. While a game like The End is Nigh might be more similar to Super Meat Boy, Super Meat Boy Forever is one of the best indie games to release this year and shouldn’t be overlooked or looked down on for taking a different direction than previous titles in the series.
Super Meat Boy Forever is an interesting sequel. It attempts to build on the legacy of its predecessor, but the additions it brings to the table cannot elevate it beyond the simplicity of the original. The updated visuals are welcome, but Super Meat Boy Forever is a classic example of trying too hard to innovate, while losing sight of what made the series so beloved.
A lot of Super Meat Boy's charm came out of its level design and platforming gameplay elements. It's a shame that Super Meat Boy Forever is not enjoyable enough to even want to play a second time, and fans would do well to pay no heed to the implication of playing "forever" that's made by the game's ambitious title.
Initially I reviewed Super Meat Boy Forever an ill informed gut reaction to the auto runner title, prideful, tunnel vision, disrespectful 1/10. As in the BBC mid 90s Pride and Prejudice Miss Elizabeth so eloquently states her changed opinion of Mr Darcy “My feelings towards you are Quite the **** are my feelings towards Super Meat Boy Forever Quite the Opposite.
Scoring a game a 10/10 to me implies that I personally love a game not that it’s perfect. The world 4 boss is evidence that this is not a perfect game. The pressing down repeatedly to punch and dying in the middle of a hoard of Dr Fetus clones when I can’t even see myself is the lowest part of the game.
I was a big fan of the original Super Meat Boy, and when i found out the sequel was launching, only a week before launch, i got pumped to dive in on launch day.
However, this does NOT resemble the original, for worse. The switch over to auto-run was a big back step for the series, resulting in a game that feels like you are simply trying to follow an intended path, rather than having control and choice in how to approach a level. The levels themselves are generated on a per chunk basis, meaning the levels are longer, but can be far more droll, repetitive, and nonsensical. On the more positive side, the controls and responsiveness are tight, the cut-scenes and music are fantastic, and some of the intuitive level mechanics are very interesting and fun, as well as there being a lot of them. Unfortunately, the unlockables are sub par, the bosses are fun but limited, and the levels do not feel like individual levels, but rather stacks of shiny scraps taped together to form a messy whole. This leaves the experience feeling very empty after a quick play through, and the desire to race the clock just wasn't there for me. If you are a fan of minimal button, mobile-like games for everyone, then the very reasonable price tag will make it worth it for a few hours of fun. But for the hardcore gamers out there looking for something unique like the original Super Meat Boy, this just isn't it.