Mixed or average reviews - based on 13 Critics What's this?

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Generally favorable reviews- based on 34 Ratings

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  • Summary: Rolling Platforming Game. Sci-fi parallel Universe theme. Massive amount of gameplay elements.

    Armillo is a unique, fun rolling platforming game with a sci-fi parallel universe theme. It features a massive amount of gameplay elements. For one, there is the regular 3D world, followed by a
    bonus stage on the moon. Then there is the evil parallel universe, and special 2D speed-run inspired worlds. Lots of unexpected deadly twists, and surprises await! The star of the game features a space armadillo named Armillo. He's not your usual armadillo as he's capable of blasting off to space in order to travel from planet to planet. He's joined by his little blue critter friends and his brother. What's supposed to be a peaceful galaxy becomes ruined by the invasion of the robotic Darkbots. Where are they from? Why are they here? But one thing is for sure, they certainly are not the friendly type. Expand
Score distribution:
  1. Positive: 8 out of 13
  2. Negative: 0 out of 13
  1. Jul 20, 2014
    Armillo is an impressive puzzle platform which reminded us of Super Mario Galaxy, Sonic and Metroid in a very good way. It's fun and smart with a perfect length and tons of cool unlockables.
  2. Jul 21, 2014
    It’s a relevant, unique and well done “indie” production, able to reach out to those players looking for a good challenge.
  3. Aug 1, 2014
    For around the same price as a large extra value meal at McDonald's, Armillo provides a much better value and also doesn't pile on the pounds.
  4. Jul 2, 2014
    Armillo is a charming platformer that manages to do just enough to differentiate it from some of its predecessors. Although it didn't blow me away by any stretch of the imagination, it has a ton of content packed in it to the point where I'll be spending quite a while to find it all.
  5. Jul 13, 2014
    It has some issues, both technical and artistic, but the experience works and even though it borrows from classics and it feels original.
  6. Aug 6, 2014
    It's a good platform, all things considered, and one that doesn't regret to celebrate some of the best sagas of the genre. Clearly, it ends struggling to find its own identity, but platforming fans will be engaged.
  7. Jul 10, 2014
    A blast from the past in a good way.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 12 out of 12
  2. Mixed: 0 out of 12
  3. Negative: 0 out of 12
  1. Jul 12, 2014
    I have absolutely no idea why this is getting mediocre reviews. i'm in love with this game. It has gameplay that screams fun and innovation, and the graphics are just beautiful for an indie game on wii u. the only faults i can find are the very meh soundtrack and the occasional framerate issues. Expand
  2. Aug 6, 2014
    (Actual Review) Only such words can describe the game. Brilliant, Spectacular, Amazing, and any words in between. Armillo is a charming character, who discovered that his home planet has been taken over by the power-hungry Darkbots. Led by their leader Roto, they wreak havoc among the Five Worlds. Many exciting plot twists, secret levels, and unlockables await you in an endless world of awesome! The main story takes you through Five worlds, in hope to finally end Roto's plans. Intensity increases as the worlds get more challenging if you don't watch your step. Later on, you'll eventually find out what Roto is planning, and why. Epic battles await you, even some unexpected ones. Be on your toes at all times, you never know what's going to happen next. Bolobol, Armillo's brother playes a minor role from the start, but it gradually gets bigger as the game progresses. If your looking to score 100%, I hope you stop by the Critter Corner to pick up some goods to help you on your way. Secrets are hidden EVERYWHERE especially if you want those secret levels. Getting and Playing the secret levels is no cakewalk. Sometimes they are hidden in obvious places, sometimes they are hidden in secret areas that you REALLY have to look hard for. It adds an exciting new challenge to the levels apart from just beating them. Critters play a large role, basically appearing in almost, in not all the levels in the game. They always help Armillo out by, finding new information, solving puzzles, and being a primary weapon. Also, the environment and the music are very fitting for the levels, you may even find surprises in some. Armillo is an excellent game, and I hope to see more of him in the future. That's why i'm giving the game a solid 10 out of 10. Please pick up a game if you haven't already. It's all worth it. Armillo, you have EXCEEDED my expectations. Thank you Fuzzy Wuzzy Games, #ArmilloGame, and all the other supporters for the project! Thank You! Expand
  3. Jul 15, 2014
    I first got my hands on Armillo at a convention and it was nothing short of amazing - intuitive controls, great level design, proper physics, beautiful graphics, amazing soundtracks/audio details, plus all the adorable characters. I haven't had such fun with a game in a long time (that I finished Armillo in two sittings and bought myself a WiiU for its launch in eShop).

    The 3D levels have lots of replay value, and the unlockable 2D levels are such a treat. The game has the perfect learning curve where levels gradually increase in difficulty - they are challenging at times but never frustrating. New mechanics are being introduced every few levels so the game is always refreshing and rewarding. Armillo exceeds all my expectations with its pure, fun, gameplay, and I'd highly recommend you start rolling with that little guy!
  4. Jul 15, 2014
    This game is great fun. My thoughts: tight controls, enjoyable gameplay, great music/audio, and nice concept. Minor technical issues as well, but doesn't detract from the overall experience. Read my full review here - Expand
  5. Jul 4, 2014
    I've gotta say, I'm more than impressed. From the spot-on controls, immediately lovable mascots and addictive gameplay, to the techno-nature menu soundtrack, bonus 2D levels and upgrade system, Armillo has managed to exceed expectations in every single aspect. Sometimes, the whole is greater than the sum of its' parts, and Armillo is a classic example of that.
    Reviews have been scarce for this title, so allow me to set the record straight- Armillo is much better than you're probably expecting. Navigating the maze of guided rail paths on the surface of 3D Planets is fun in and of itself, but the upgrade system makes the game all the more addictive. Not to mention alternate dimension traveling, bonus Moon Worlds, unlockable 2D platforming levels (which are VERY novel and entertaining btw) and boss fights. It all comes together nicely, and I would definitely recommend this game to anyone who, well, likes fun games :)
  6. Jul 16, 2014
    It’s hard to not compare indie games to the good titles of old, often they’ll be graphically similar, with a distinguished 8/16/32-bit graphical style, but Armillo draws comparisons for a much different, but arguably better reason, the gameplay. You’ll see and feel the echoes of ’80s and ’90s games, but don’t worry, Armillo isn’t stuck in the past, and shows that it is possible to cram in several ideas and influences from other titles and make a spectacular game, one to even rival the creativity of Nintendo’s EAD employees.

    From the very start, comparisons to Super Mario Galaxy, Super Monkey Ball and one of the more obscure Sonic games will be made, due to the fact that you roll around on spherical planets, but the first title that came to my head when playing Armillo was in fact “Marble Madness. This is a new Marble Madness“. I’m wrong, of course, but controlling the game’s orange protagonist Armillo (and later on, his blue brother), is like stepping back into the past, where you roll around terrains and planets made up of different ideas and concepts.

    The first world you visit, titled “Armillo’s World” gives you the basics, there’s no boring tutorial, controls are accessible to everyone and easily picked up (there’s an option to use the GamePad’s accelerometer should you be up to the challenge). You’ll quickly be smashing rocks and enemies by “boosting” into them. There’s two main actions you can perform, jump and boost, which, when tied together, can be used to give yourself a lengthier boost. I can see this game being very popular with speedrunners in the near future. In Armillo’s World and later ones, power-ups will be scattered across the land mass for Armillo and his brother to use. These power-ups will have various effects, such as making Armillo bigger, smaller, giving him an extra life or a heart, or even extra time.

    In each level, there are portals to a parallel universe, a sort of dark world, where Armillo only has a limited amount of time to find the exit. These portals open up all sorts of puzzle elements and boy does the game make use of them. Sometimes hints will be given in the dark world, which you’ll need to utilise in the “light” world, such as X marks on certain spots where crates need to be placed. It’s certainly challenging and puts you under a lot of pressure. Once you’ve come to the end of a level, you’ll find essentially a sort of boost pad, which, according to how many of Armillo’s blue critter friends you’ve saved along the way, will give you a certain amount of time to collect as many orbs as you can on the moon. These orbs are collected throughout all levels and levels’ moons, and can be used in the in-game shop to boost Armillo’s powers, such as making him stronger, giving him extra hearts or giving him additional seconds.

    The strongest part of this game is how many different gameplay elements it has in it. You’ll sometimes be required to pick up the dynamite power-up, which gives you three seconds in order to get back to the rocks you want to blow up, so you’ll need to carefully navigate back to the right position. Some enemies will shoot at you, which will either damage you, or make you much slower, or even inverse the controls. There will be times where you’ll shrink, or even get much bigger. Puzzles will need to be solved, lasers will need to be dodged, platforms will need to be jumped on and off. Sometimes you’ll need to turn into a cube to get past enemies or rocks, or use boosts in order to get over a large gap, or you’ll need to use a gun in order to destroy the Darkbots. Armillo has a lot going on, and it’s easy to make all these elements feel excessive and unneeded, but the game blends them to good use.

    I’ve been very surprised by Armillo, from the story, I was expecting the traditional “Orange Armadillo saves Pink Armadillo”, to the sheer amount of ideas and creativity expressed in the levels,and the brilliant 2D levels as well as the soundtrack, I’ve been blown away. I’d love to play lots more. Fuzzy Wuzzy Games have done a superb job in making a new IP which doesn’t stick to the traditional 2D, 16-bit indie platformer forumla. This fast-paced action and puzzle adventure should be on your list of games to buy soon.
  7. Oct 6, 2014
    3D games on the e-Shop are a rare breed, and this was the main reason that drew my attention to Armillo. And after playing it, I'd say it's very much worthy of that attention.

    Armillo isn't much of a looker, truth be told. Textures are kind of rough, landscapes aren't incredibly inspired, and sometimes it can be hard to tell whether you can cross a particular section or not. There are also somewhat common and very noticeable frame-rate dips, especially in speedier sections. Luckily, other qualities make up for all of that.

    The game plays out in self-contained, 3D platforming stages, featuring intuitive controls. It draws inspiration from titles like Sonic and Super Monkey Ball, requiring both balance and speed at different sections. Each stage also tasks you to defeat enemies, collect items, and uncover hidden areas. There is backtracking, since new powers (unlocked at a store on the world map) allow you to access previously unavailable sections of past stages, but this manages to be an interesting and rewarding process.

    There are also secret stages, which can be tough to find and are the game's sole 2D sidescrolling sections. They are sort of surreal space-techno adventures that are relatively easy to beat, but quite hard to truly master.

    Everything in Armillo feels, at the very least, well designed; there are no obviously broken sections or serious bugs. Developer Fuzzy Wuzzy was also generous with regards to content; there aren't a lot of worlds, but each of them offer loads of play time if you're going for 100%. It's a game that probably isn't gonna change your life, but it's gonna give you a quite fun time all the same.

    Rating: 7.0

See all 12 User Reviews