Metascore
75

Generally favorable reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 5 out of 8
  2. Negative: 0 out of 8
  1. Aug 23, 2013
    83
    I really loved this game. While Pwnee Studios still have a few things to learn when it comes to presentation, they have managed to create one of the most impressive pieces of gaming tech I have seen in quite a while.
  2. Tight, breathless platforming challenge. [Oct 2013, p.80]
  3. Sep 16, 2013
    80
    In the end, the feeling is that Cloudberry Kingdom is a contrasting game. Apparently rich in color, appealing in design and attractive in challenge, but it will not be long until you get frustrated.
  4. 80
    Despite some annoyances with the difficulty and a few lame power-ups, the game is incredibly rewarding when you finally complete a difficult level or reach a new high score.
  5. Aug 5, 2013
    80
    Cloudberry Kingdom has a simple structure and piles up hundreds of 30-second stages to blast through. And yet, the various iterations of Bob keep things fresh, and its a momentum-focused experience that urges players to always play one more level.
  6. Aug 5, 2013
    72
    Cloudberry Kingdom aims to be an old school game. It's not, but it is well made ​​to be challenging and fun, very hard. You will not like its aesthetics, characters, sound effects or music.
  7. Sep 17, 2013
    60
    Made to last an eternity, but definitely not made to entertain on anything more than a mediocre level.
  8. Aug 6, 2013
    50
    The very idea of Cloudberry Kingdom's procedural level generation might be enough to entice people to give it a try, and, certainly, some will enjoy the challenge it puts up. However, the tediousness of the same-looking levels that can only be completed by being pin-point accurate and its quickly-growing frustrations don't really spur on any sort of drive to see the game through and, more importantly, deliver very much in the way of enjoyment.
User Score
7.2

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Dec 7, 2013
    7
    There are so many platformers around now that to survive among them, a new platformer needs a unique mechanic. Cloudberry Kingdom has exactlyThere are so many platformers around now that to survive among them, a new platformer needs a unique mechanic. Cloudberry Kingdom has exactly that, but it fails to go any further.
    Cloudberry Kingdom's unique mechanic is a random level generator, boasting 'infinite levels'. That much is true. This is something that totally increases the replay value of Cloudberry Kingdom, even more so because you can actually customise the amount (and, often, size)of each object that will appear in the level. So you could have loads of firebars, maybe just a few falling blocks, lots of, and very thin, elevator platforms, and tonnes of lasers.
    Using this mechanic you can create the perfect level for yourself. I had immense fun coming up with strange combinations of enemies and objects, and the level generator always actually puts them in for you. You don't design anything, just decide how many of each object will be in each level. Admittedly, the automatic level designer resulted in problems. Often, how you time a jump at the beginning will affect what happens later on, and it's hugely frustrating when you almost complete a level only to be hit by a trap with no escape, just because you timed your first jump too late. Of course, you had no way of knowing you timed it too late.
    But the level generator's true selling point is that you can have the level as easy as pie or as hard as gobstoppers. This accommodates both casual and hardest of hardcore players.
    If yu get too stuck on a level, you can call the AI to give you a super-guide-style explanation of how to clear the level. Th clever thing? It's completely randomly generated, so this incredibly advanced AI has to be made up on the spot!
    You can also pick particular types of characters, for example one on a pogo stick who always bounces, or one who can flip gravity like VVVVVV. And the level generator will always design a level within the boundaries you declared, and to fit the character you chose. There is a multiplayer mode, as well, and you'll be glad to hear, no characters bouncing off of each other like in mario games. One great multiplayer mode is 'bungie'. Here, all characters are connected by elastic wire, which results in all sorts of madness.
    Despite this mechanic, this must have convinced the developers to slack when thinking of actual objects to include. All you get is the standard sort of stuff- firebars, clouds, ghosting blocks, falling enemies... the most creative is a serpent, and even that only bobs up then down off the screen.
    One of Cloudberry Kingdom's terrible problems though, are the visuals. They're not exactly bad, but still look lifeless and unappealing. This is even worse in story mode's awful cutscenes, which can thankfully be skipped. To be honest, story mode is pretty bland as without the level generator, Cloudberry Kingdom is just a simple, uninteresting platformer, and story mode is exactly that- there is no level generator.
    There's also arcade mode, which fares slightly better due to a level generator. Here, you continue as far as you can until you run out of lives. Even this mode gets old quickly however due to you being completely unable to customise the level. Obviously you can't have that option in an arcade mode, so I think both arcade AND story shouldn't be here, and the game sold at a lower price.
    Full Review »
  2. Dec 26, 2013
    7
    Cloudberry kingdom is a super hard platformer. This is not a game for kids. The levels are randomly generated. I would get frustrated inCloudberry kingdom is a super hard platformer. This is not a game for kids. The levels are randomly generated. I would get frustrated in single player but enjoyed it more in multiplayer. a good game for people looking for a challenge. Full Review »