Generally favorable reviews- based on 30 Ratings
Positive: 6 out of 6
Mixed: 0 out of 6
Negative: 0 out of 6
Jan 5, 2014Simplicity is what makes EDGE a success. There are no enemies, no power-ups, or anything really, other than cubes. Now, if you have an allergy to cubes, stop reading now. You mustn’t buy this game. Everything, and I mean EVERYTHING, is made up of cubes. The easiest way to sum Edge up is to say that it’s a retro 3D platformer in which you control a cube, one that can’t jump, only roll about the grid-like floors. Surprisingly for a game made up of big cubes, the graphics are very good. Set in a blackness that looks like space, the cubes that everything is made up of have a distinct sharpness to them, meaning they really stand out from their background, though Edge does lose some of its graphical fidelity on the gamepad.
The core gameplay of Edge revolves around controlling your cube, from an isometric camera angle (which is very hard to do at first) around a restricted 3D environment, climbing up walls, timing movement across moving platforms, and climbing and hanging onto walls. As mentioned earlier, you cannot jump and there are no enemies, which sounds like it means innovation is restricted. It’s not.
The amount of clever ideas Two Tribes have come up with using just blocks and switches to press down is astounding, and it means that level after level, you’ll be hooked. The gameplay gets very challenging, pushing reflexes and the occasional puzzle- solving as well to the limit. It never becomes frustrating however hard it gets because of the frequency of checkpoints and level design is never so hard it’ll make you give up in a puff of rage. It’s a formula VVVVVV could definitely learn a lot from. And for under £2 at time of purchase, Edge has hell of a lot of content. It just keeps on giving, with well over 100 levels. Increasing its replay value are prisms, little collectibles you find a lot of in each level. It’s no big innovation, but as it keeps track of how many you collect per level and grades you depending on your speed and how many you collected, there is definitely an incentive to back and get them all.
And of course, this is a retro game so it contains retro music. Some of the 8-bit era pieces are catchy, including the main theme tune, but many have no substance and come across as odd, which made me turn the volume off on some levels.
Where Edge began to falter a little was with its use of the gamepad. I hate it when the gamepad mirrors what is on the TV screen, and sadly that’s what Edge does. I get that it may not always be easy to implement the second screen, but you would never get that on a DS. But when there’s actually a bird’s-eye map of the level in Edge at the top-left hand corner of the screen, wouldn’t it have made sense to put it on the gamepad? It’s small and hard to see on the TV screen, and when there are some challenges that actually force you to look at the map, it seems completely nonsensical not to have put it on the gamepad, especially since that’s one of the main things the gamepad was made for.
But that’s a mere niggle when you consider how addictive Edge actually is. The Wii U is lucky to have it, and at so cheap a price as well. In a land made of grey blocks, there’s a surprising amount of fun to be had.… Full Review »
Dec 25, 2013I picked up EDGE as a gamer who simply loves picking up cheap games. My rash behaviour and over-exuberance caused to feel a little disappointed with it at first. It felt clunky, hard-to-control, and overly minimalistic. But I pressed forward. And I'm so glad that I did. EDGE turns out to be a marvellous game, stretching the mind into new territory that I didn't think was possible given EDGE's type of art design. The music is top-notch 8-bit brilliance, and the gameplay trudges forth with the motto "tough but rewarding" bolded and underlined. EDGE is a short game, no doubt. However, the feature of collecting prisms as you progress adds some much-needed replay-ability for those who love the nit and grit of games such as these. Comparing EDGE to its cubey-brother, RUSH, I noted that my experiences playing both games were quite opposite in nature. That is, when I first started playing RUSH, I felt an instant pull toward it. However, later on, I found it was getting to be a little monotonous. EDGE was the opposite: I started out feeling a bit awkward toward it before the game reeled me in. Hook, line and sinker! Both games are lovely bargains, however, I feel that EDGE has a slight...edge over RUSH because of that lasting impression on me. As a result, EDGE is rewarded a 9 out of 10, one point better than my rating for RUSH. Overall, EDGE is a fantastic game. But its cheapness makes it so much sweeter to own, and more likely to edge into many more living rooms. When an indie developer takes the path with obvious design limits and pulls off something with such vivacity and life, it proves how good the developers at Two Tribes really are. Brilliant!… Full Review »