Generally favorable reviews - based on 79 Critics

Critic score distribution:
  1. Positive: 77 out of 79
  2. Negative: 0 out of 79
  1. Aug 14, 2013
    Yes, it's most certainly "just" more of the Pikmin we came to know during the GameCube era, but after nine years on the shelf, coming back to a Pikmin game this solidly designed quickly reminded me why I had such affection for this series in the first place.
  2. Aug 8, 2013
    Surprisingly engaging and addictive, the strategic elements are challenging and it's just so darned irresistibly cute to boot. [Sept 2013, p.72]
  3. Aug 5, 2013
    Pikmin 3 is a solid sequel. It improves on the mechanics of the previous games and includes a good amount of enjoyable content.
  4. Aug 4, 2013
    Pikmin 3 would be something of a rare gem in any console’s library, never mind the fledgling Wii U’s.
  5. Aug 2, 2013
    It may not be the game that Wii U desperately needs right now, but Pikmin 3 is still one of the most interesting and fresh gaming experiences you'll enjoy this Summer.
  6. Aug 1, 2013
    Clocking in at around 10 hours, Pikmin 3's solo campaign isn't as lengthy or as continuously challenging as those of its predecessors, but the number of excellent enhancements made to a already sound gameplay model indisputably make it the Wii U's best game to date.
  7. Jul 31, 2013
    Pikmin 3 isn’t the savior of the Wii U, and the lack of online play is a major bummer, but it’s still an overall satisfying experience, and another win for Miyamoto. It’s cute, it’s tactically deep, and if you can find a local friend to play with, it’ll last you a long, long while.
  8. Jul 31, 2013
    It's not the most complicated experience, but its cute exterior belies some inner sophistication, even if it is sometimes let down by little troubles.
  9. Jul 31, 2013
    Even in its third incarnation, Pikmin's sense of discovery outweighs any control annoyances it may have and provides a charming variety that the Wii U has sorely lacked. Being different counts for a lot.
  10. Jul 31, 2013
    There's nothing quite like Pikmin out there, and its delightful combination of survival strategy and unflinching cuteness should entertain you throughout this lengthy adventure.
  11. 80
    There’s little doubt that Pikmin 3 is the best game of the series, and even if we’ve seen most of it in the previous games, they’re so old by now that the experience feels new and fresh again.
  12. Jul 23, 2013
    Haters can have fun criticizing Nintendo for hours, but the Kyoto firm shows a remarkable knowledge with Pikmin 3. If the graphics, no matter how cute they are, can't hide the technological gap already existing between the Wii U on one hand and the PS4 and Xbox One in the other, the game has nothing to learn in terms of level design or gameplay. Very clever when it's about dividing Pikmins in 3 separate groups, the game shows that the concept is still worthy. We regret, nonetheless, that the GamePad hasn't been able to present itself as absolutely necessary, making Pikmin 3 an evolution rather than a revolution.
  13. Jul 22, 2013
    Fruits take some time to grow, like ideas need some time to sprout. Hence Pikmin 3 shows that patience and planning are not only the key to gardening, but also the secret to cultivating new ways of doing it, in an amusing and artful manner.
  14. Jul 22, 2013
    It feels more like a restatement of the original game than a full-blown sequel, but while its effect on the Wii U’s fortunes may be limited the fact remains there’s nothing quite like Pikmin.
  15. Jul 22, 2013
    Pikmin 3 expands and improves upon the systems that made the original games such a joy to play...While we would have liked to seen the development team make better use of the Wii U's features, Pikmin 3's stunning visuals, fiendish puzzles and incredible boss fights have seen it blossom into another treasured Nintendo franchise.
  16. Jul 22, 2013
    Familiarity is both the worst and best thing about Pikmin 3. Twelve years after the original and nine after the sequel, little has changed – but little really needed to. It may not sell systems on its own, but it’s a fine addition to a sparse software library that brings one of Nintendo’s most vibrantly characterful series into the HD era and, critically, makes convincing use of the GamePad.
  17. Jul 22, 2013
    The first high-definition Pikmin may not be the Wii U savior Nintendo had hoped for, but is nevertheless a funny and entertaining piece of software.
  18. Aug 23, 2013
    It's clear that Pikmin 3 was not designed with the GamePad in mind. Even in our review guide, Nintendo recommends playing with the Wii Remote and Nunchuck. Controlling the virtual cursor becomes much easier the Wii Remote, and alleviates many of the camera control issues you may face when playing with just the GamePad or Pro Controller.
  19. Aug 6, 2013
    The new flying pikmin are a nifty twist for how they break the level design.
User Score

Generally favorable reviews- based on 433 Ratings

User score distribution:
  1. Negative: 2 out of 110
  1. Aug 4, 2013
    Really good game. It is certainly the best game on the wii u since its release. This game should also increase the popularity of the wii u among consumers. Full Review »
  2. Aug 4, 2013
    You can immediately tell from the get-go Nintendo had some passion making this game. The smooth game play is noticed right away. All of a sudden, you begin to notice all the layers to the game which provide an in-depth experience that is very unique and satisfying. One needs to experience Pikmin3 first hand to really understand. I've been unsatisfied with many new game purchases over the last 5 years, not with this one. Well worth the purchase! Oh, and it has great graphics. Thanks Nintendo. Full Review »
  3. Aug 6, 2013
    Ok so the controls in this game aren't a problem but it is starting to look like even Nintendo themselves are struggling to think of any fun or practical uses for the Wii U gamepad. With this being a RTS I opted for old Wii remote and nun-chuck controls as they basically act like a mouse. The gamepad sat in it's cradle being used only as a map (and not a very useful one). Nintendo have created a needlessly convoluted control scheme which turns your T.V. and gamepad into a giant DS. The problem with that is it's not compact like a handheld console and actually takes quite a bit of getting used to looking at one screen then another when your trying to get immersed in a game.

    Like I say though the controls aren't really a problem, what is a problem is the mission structure and lack of depth to the campaign mode. Levels are small, Nintendo's solution is to impose short time limits by dividing your exploration up into days. Before you've had a chance to really do anything the day ends and your forced to watch the same cut scene and read the same dialogue at the end of every day. Very soon a feeling of repetition ensues. That feeling of repetition soon ended though with the game being just 11 hours long and having no real replay-ability.

    That's just the story mode though. Thankfully Pikmin 3 also has a challenge mode that is much more engaging. Trying to beat your high score on a challenge or boss fight feels more rewarding and satisfying. Uploading your score also means you can see how well your doing compared to other players. Graphics, music and presentation are all excellent as you'd expect. Pikmin 3 is a good game, not great not essential. Even on a console with no games.
    Full Review »