Aug 23, 2013It's clear that Pikmin 3 was not designed with the GamePad in mind. Even in our review guide, Nintendo recommends playing with the Wii Remote and Nunchuck. Controlling the virtual cursor becomes much easier the Wii Remote, and alleviates many of the camera control issues you may face when playing with just the GamePad or Pro Controller.
Awards & Rankings
Generally favorable reviews- based on 677 Ratings
Aug 4, 2013Really good game. It is certainly the best game on the wii u since its release. This game should also increase the popularity of the wii uReally good game. It is certainly the best game on the wii u since its release. This game should also increase the popularity of the wii u among consumers.… Full Review »
Aug 4, 2013You can immediately tell from the get-go Nintendo had some passion making this game. The smooth game play is noticed right away. All of aYou can immediately tell from the get-go Nintendo had some passion making this game. The smooth game play is noticed right away. All of a sudden, you begin to notice all the layers to the game which provide an in-depth experience that is very unique and satisfying. One needs to experience Pikmin3 first hand to really understand. I've been unsatisfied with many new game purchases over the last 5 years, not with this one. Well worth the purchase! Oh, and it has great graphics. Thanks Nintendo.… Full Review »
Aug 6, 2013Ok so the controls in this game aren't a problem but it is starting to look like even Nintendo themselves are struggling to think of any funOk so the controls in this game aren't a problem but it is starting to look like even Nintendo themselves are struggling to think of any fun or practical uses for the Wii U gamepad. With this being a RTS I opted for old Wii remote and nun-chuck controls as they basically act like a mouse. The gamepad sat in it's cradle being used only as a map (and not a very useful one). Nintendo have created a needlessly convoluted control scheme which turns your T.V. and gamepad into a giant DS. The problem with that is it's not compact like a handheld console and actually takes quite a bit of getting used to looking at one screen then another when your trying to get immersed in a game.
Like I say though the controls aren't really a problem, what is a problem is the mission structure and lack of depth to the campaign mode. Levels are small, Nintendo's solution is to impose short time limits by dividing your exploration up into days. Before you've had a chance to really do anything the day ends and your forced to watch the same cut scene and read the same dialogue at the end of every day. Very soon a feeling of repetition ensues. That feeling of repetition soon ended though with the game being just 11 hours long and having no real replay-ability.
That's just the story mode though. Thankfully Pikmin 3 also has a challenge mode that is much more engaging. Trying to beat your high score on a challenge or boss fight feels more rewarding and satisfying. Uploading your score also means you can see how well your doing compared to other players. Graphics, music and presentation are all excellent as you'd expect. Pikmin 3 is a good game, not great not essential. Even on a console with no games.… Full Review »